
| 作者简介:Jim Main is one of Australia's best-known sports writers and is a noted football historian. He abandoned a law degree course at the University of Melbourne for his preferred career of journalism, but later graduated with a Bachelor of Arts (majoring in hi'story) from La Trobe University. Although Jim spent his formative years in journalism as a general reporter and subeditor, he eventually gravitated to sports writing. After working on the Melbourne Herald, he moved to England and worked on London's Daily Express from 1970 to 1971. During this time he was granted leave of absence to cover the 1970 Commonwealth Games in Edinburgh for the News Limited group. Soon after his return to Australia, Jim won a Walkley Award (Australian journalism's most prestigious award) and moved to sports writing in general, and the Aussie Rules scene in particular. Jim went on to serve as Melbourne sports editor of the Australian for more than a decade, while simultaneously pursuing a freelance career, producing more than 60 books and regularly contributing articles to the Australian and Inside Football. His sports-writing career includes covering three Commonwealth Games (Edinburgh in 1970 and 1986, and Brisbane in 1982), the 1984 Los Angeles Olympics and various assignments in England, Ireland, the United States and Japan. Jim's published books include two Australian murder anthologies, a travel guide to Europe, and numerous Aussie Rules, tennis and cricket titles. His football books include The Encyclopedia of AFL Footballers and This Football Century (both with Russell Holmesby), Whatever It Takes (with Jim Stynes), Fallen: The Ultimate Heroes (with David Allen) and Pants: The Darren Millane Story (with Eddie McGuire). In 2003, he was inducted into the Melbourne Cricket Ground Media Hall of Fame for his contribution to the coverage of sports at the MCG. |
| Introduction PartⅠ: Before the First Bounce Chapter 1: Australia's Greatest Game Chapter 2: Getting a Grip on the Basics Chapter 3: Settling the Score Chapter 4: Gearing Up for the Game PartⅡ: Playing the Game Chapter 5: The Positions Chapter 6: Skills of the Game: Kicking and Marking Chapter 7: Skills of the Game: Passing, Running and Tackling PartⅢ: Taking your Game to the Next Level Chapter 8: It's a Big Football World Chapter 9: From the Bush to the Big Time: Moving through the Levels of Play Chapter 10: Training: The Ins and Outs Chapter 11: Injuries and How to Deal with Them Chapter 12: So, You Want to Coach PartⅣ: The Australian Football League Chapter 13: Club Cultures and Stars Chapter 14: The Origin and Structure of the League Chapter 15: Roll Out the Honours Chapter 16: Grounds for Greatness PartⅤ: The Spectator Sport Chapter 17: The Fanfare of the AFL Chapter 18: Running a Tipping Competition Chapter 19: The Football Media PartⅥ: The Part of Tens Chapter 20: Ten Great Players Chapter 21: The Top Ten Teams Chapter 22: The Ten Best True-Boot Artists Chapter 23: Ten Men Earn Top Marks Chapter 24: The Ten Best Aussie Rules Games Chapter 25: Ten Fantastic Footy Facts PartⅦ: Appendixes Appendix A: Premiership and Medal Winners Appendix A: Off-field Footy Language Appendix A: Other Useful Books Index |
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