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计算机科学概论(第11版)(英文版)

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计算机科学概论(第11版)(英文版)

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作 者:[美]J. GlennBrookshear 著

出 版 社:人民邮电出版社

出版时间:2012-5-1

I S B N:9787115277947

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内容简介

  本书是计算机科学概论课程的经典教材,全书对计算机科学做了百科全书式的精彩阐述,充分展现了计算机科学的历史背景、发展历程和新的技术趋势。本书首先介绍的是信息编码及计算机体系结构的基本原理(第1章和第2章),进而讲述操作系统(第3章)和组网及因特网(第4章),接着探讨了算法、程序设计语言及软件工程(第5章至第7章),然后讨论数据抽象和数据库(第8章和第9章)方面的问题,第10章通过图形学讲述计算机技术的一些主要应用,第11章涉及人工智能,第12章通过对计算理论的介绍来结束全书。本书在内容编排上由具体到抽象逐步推进,很适合教学安排,每一个主题自然而然地引导出下一个主题。此外,书中还包含大量的图、表和示例,有助于读者对知识的了解与把握。  

  本书适合用作高等院校计算机以及相关专业本科生的教材。

作者简介

     布鲁克希尔(J.Glenn Brookshear),世界知名的计算机科学教育家。他在1975年获得墨西哥州立大学博士学位后,创立了Marquette大学的计算机科学学位项目,并在该校任教至今。他的主要研究方向是计算理论。著有Theory of Computation:Formal Languanges,Automata,and Complexity。

目录

Chapter 0  introduction
  0.1  the role of algorithms
  0.2  the history of computing
  0.3  the science of algorithms
  0.4  abstion
  0.5  an outline of our study
  0.6  social repercussio
Chapter 1  data storage
  1.1  bits and their storage
  1.2  main memory
  1.3  mass storage
  1.4  representing information as bit patter
  *1.5  the binary system
  *1.6  storing intege
  *1.7  storing fractio
  *1.8  data compression
  *1.9  communication erro
Chapter 2  data manipulation
  2.1  computer architecture
  2.2  machine language
  2.3  program execution
  *2.4  arithmetic/logic itructio
  *2.5  communicating with other devices
  *2.6  other architectures
Chapter 3  operating systems
  3.1  the history of operating systems
  3.2  operating system architecture
  3.3  coordinating the machine’s activities
  *3.4  handling competition among processes
  3.5  security
Chapter 4  networking and the internet
  4.1  network fundamentals
  4.2  the internet
  4.3  the world wide web
  *4.4  internet protocols
  4.5  security
Chapter 5  algorithms
  5.1  the concept of an algorithm
  5.2  algorithm representation
  5.3  algorithm discovery
  5.4  iterative structures
  5.5  recuive structures
  5.6  efficiency and correctness
Chapter 6  programming languages
  6.1  historical pepective
  6.2  traditional programming concepts
  6.3  procedural units
  6.4  language implementation
  6.5  object-oriented programming
  *6.6  programming concurrent activities
  *6.7  declarative programming
Chapter 7  software engineering
  7.1  the software engineering discipline
  7.2  the software life cycle
  7.3  software engineering methodologies
  7.4  modularity
  7.5  tools of the trade
  7.6  quality assurance
  7.7  documentation
  7.8  the human-machine interface
  7.9  software ownehip and liability
Chapter 8  data abstio
  8.1  basic data structures
  8.2  related concepts
  8.3  implementing data structures
  8.4  a short case study
  8.5  customized data types
  *8.6  classes and objects
  *8.7  pointe in machine language
Chapter 9  database systems
  9.1  database fundamentals
  9.2  the relational model
  *9.3  object-oriented databases
  *9.4  maintaining database integrity
  *9.5  traditional file structures
  9.6  data mining
  9.7  social impact of database technology
Chapter 10  computer graphics
  10.1  the scope of computer graphics
  10.2  overview of 3d graphics
  10.3  modeling
  10.4  rendering
  *10.5  dealing with global lighting
  10.6  animation
Chapter 11  artificial intelligence
  11.1  intelligence and machines
  11.2  perception
  11.3  reasoning
  11.4  additional areas of research
  11.5  artificial neural networks
  11.6  robotics
  11.7  coidering the coequences
Chapter 12  theory of computation
  12.1  functio and their computation
  12.2  turing machines
  12.3  univeal programming languages
  12.4  a noncomputable function
  12.5  complexity of problems
  *12.6  public-key cryptography
appendixes
  a  ascii
  b  circuits to manipulate two's complement representatio
  c  a simple machine language
  d  high-level programming languages
  e  the equivalence of iterative and recuive structures
  f  awe to questio & exercises
index

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