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(特价书)设计模式精解(英文影印版)(第2版)

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(特价书)设计模式精解(英文影印版)(第2版)

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作 者:(美)Alan Shalloway, James R.Trott

出 版 社:机械工业出版社

出版时间:2006 年1月

I S B N:7111175697

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内容简介

书籍
计算机书籍
  本书的最大特点之一是作者采用类比而不是编程实例的方式将概念解释得非常清楚。我正在做一套关于oop和软件开发的音频产品,这种讲述概念的方式给予我很大的启发。--bruce eckel.
  希望那些仅基本了解面向对象编程和设计的读者,在完全接触设计模式之前,能够发现这本有用的书。本书是对现有的设计模式教材的补充,并可以在入门级教材 (如《uml distilled》) 和更高级模式著作之间充当一个很好的衔接。--james noble..
  
  本书是模式领域最简洁、最清晰、最实用的著作,阐述了模式如何使整个开发过程变得更加容易,解释了面向对象设计的关键原则,以及各种特定模式的概念和优势。通过采用许多最新的java示例,本书精确地向程序员和架构师展示出如何使用模式来更有效地设计、开发和交付软件。通过分析java示例,本书提示了为什么、为什么不以及如何应用模式,而且解释了模式的实现。
  以畅销的第1版为基础,作者对本版进行了彻底更新,以反映新的软件设计趋势、模式和实现技术。根据广大读者的反馈,作者在第2版中加深了全书概念的阐述,并重新组织了全书内容,使其更易于理解。本书首先概述了模式的基础知识,以及面向对象分析和设计在当代软件开发中的重要性。随后,使用易懂的示例代码阐明了许多当今最有用的模式,包括它们的基础概念、优点、权衡取舍、实现技术以及需要避免的缺陷。另外,许多模式都附有uml图。
  本书假定读者没有模式方面的经验,因此是学习模式的理想的第一本书,对于gof的经典名著《设计模式》,本书也是一个很好的补充。本书适用于学习面向对象设计和设计模式的学生、程序员以及从事软件开发的人士。
  
  第2版的新增和修订内容
  ■开始“用模式的方法思考”的更好方式。
  ■使用极限编程和其他方法,设计模式如何使敏捷开发更加便利。
  ■如何使用共同性和可变性分析来设计应用程序架构。
  ■在模式驱动的开发过程中进行测试的关键作用。
  ■如何使用工厂来更有效地例示和管理对象。
  ■对象池 (object-pool) 模式--一种未被gof标识的新模式。
  ■每章最后新增思考题/练习题。 ...

作者简介

Alan Shalloway NetObjectives(一家从事面向对象业务咨询/培训的公司)的创始人、CEO和首席顾问,具有20多年的从业经验,并经常受邀在重要的软件开发会议(包括SD Expro、Java One、OOP和OOPSLA)上担任演讲人。他拥有麻省理工学院计算机科学硕士学位。.

James R.Trott 目前是美国西北太平洋地区一家大型金融机构的高级顾问。20多年来,他使用面向对象和基于模式的分析技术在知识管理和知识工程领域积累了丰富的经验。他拥有应用数学科学硕士、工商管理硕士和跨文化研究文科硕士学位。.... << 查看详细

目录

preface
from object orientation to patterns to true object orientation
from artificial intelligence to patterns to true object orientation
a note about conventions used in this book.
feedback
new in the second edition
acknowledgments
part i an introduction to object-oriented software
development
chapter 1 the object-oriented paradigm
overview
before the object-oriented paradigm: functional decomposition
the problem of requirements
dealing with changes: using functional decomposition
dealing with changing requirements
the object-oriented paradigm
object-oriented programming in action
special object methods
summary
review questions
.chapter 2 the uml--the unified modeling language
overview
what is the uml?
why use the uml?
the class diagram
interaction diagrams
summary
review questions
part ii the limitations of traditional object-oriented design
chapter 3 a problem that cries out for flexible code
overview
extracting information from a cad/cam system
understand the vocabulary
describe the problem
the essential challenges and approaches
summary
review questions
chapter 4 a standard object-oriented solution
overview
solving with special cases
summary
review questions
part iii design patterns
chapter 5 an introduction to design patterns
overview
design patterns arose from architecture and anthropology
moving from architectural to software design patterns
why study design patterns?
other advantages of studying design patterns
summary
review questions
chapter 6 the facade pattern
overview
introducing the facade pattern
learning the facade pattern
field notes: the facade pattern
relating the facade pattern to the cad/cam problem
summary
review questions
chapter 7 the adapter pattern
overview
introducing the adapter pattern
learning the adapter pattern
field notes: the adapter pattern
relating the adapter pattern to the cad/cam problem
summary
review questions
chapter 8 expanding our horizons
overview
objects: the traditional view and the new view
encapsulation: the traditional view and the new view
find what is varying and encapsulate it
commonality and variability analysis and abstract classes
the qualities of agile coding
summary
review questions
chapter 9 the strategy pattern
overview
an approach to handling new requirements
the international e-commerce system case study: initial requirements
handling new requirements
the strategy pattern
field notes: using the strategy pattern
summary
review questions
chapter 10 the bridge pattern
overview
introducing the bridge pattern
learning the bridge pattern: an example
an observation about using design patterns
learning the bridge pattern: deriving it
the bridge pattern in retrospect
field notes: using the bridge pattern
summary
review questions
chapter 11 the abstract factory pattern
overview
introducing the abstract factory pattern
learning the abstract factory pattern: an example
learning the abstract factory pattern: implementing it
field notes: the abstract factory pattern
relating the abstract factory pattern to the cad/cam problem
summary
review questions
part iv putting it all together: thinking in patterns
chapter 12 how do experts design?
overview
building by adding distinctions
summary
review questions
chapter 13 solving the cad/cam problem with patterns
overview
review of the cad/cam problem
thinking in patterns
thinking in patterns: step 1
thinking in patterns: step 2a
thinking in patterns: step 2b
thinking in patterns: step 2c
thinking in patterns: steps 2a and 2b repeated (facade)
thinking in patterns: steps 2a and 2b repeated (adapter)
thinking in patterns: steps 2a and 2b repeated (abstract factory)
thinking in patterns: step 3
comparison with the previous solution
summary
review questions
part v toward a new paradigm of design
chapter 14 the principles and strategies of design
patterns
overview
the open-closed principle
the principle of designing from context
the principle of encapsulating variation
abstract classes vs. interfaces
the principle of healthy skepticism
summary..
review questions
chapter 15 commonality and variability analysis
overview
commonality and variability analysis and application design
solving the cad/cam problem with cva
summary
review questions
chapter 16 the analysis matrix
overview
in the real world: variations
the international e-commerce system case study: handling variation
field notes
summary
review questions
chapter 17 the decorator pattern
overview
a little more detail
the decorator pattern
applying the decorator pattern to the case study
another example: input/output
field notes: using the decorator pattern
the essence of the decorator pattern
summary
review questions
part vi other values of patterns
chapter 18 the observer pattern
overview
categories of patterns
more requirements for the international e-commerce case study
the observer pattern
applying the observer to the case study
field notes: using the observer pattern
summary
review questions
chapter 19 the template method pattern
overview
more requirements for the international e-commerce case study
the template method pattern
applying the template method to the international e-commerce case study
using the template method pattern to reduce redundancy
field notes: using the template method pattern
summary
review questions
part vii factories
chapter 20 lessons from design patterns: factories
overview
factories
the universal context revisited
factories follow our guidelines
limiting the vectors of change
another way to think about it
different roles of factories
field notes
summary
review questions
overview
chapter 21 the singleton pattern and the double-checked
locking pattern
introducing the singleton pattern
applying the singleton pattern to the case study
a variant: the double-checked locking pattern
reflections
field notes: using the singleton and double-checked locking patterns
summary
review questions
chapter 22 the object pool pattern
overview
a problem requiring the management of objects
the object pool pattern
observation: factories can do much more than instantiation
summary
review questions
chapter 23 the factory method pattern
overview
more requirements for the case study
the factory method pattern
factory method pattern and object-oriented languages
field notes: using the factory method pattern
summary
review questions
chapter 24 summary of factories
overview
steps in the software process
parallels in factories and xp practices
scaling systems
part viii endings and beginnings
chapter 25 design patterns reviewed: a summation
and a beginning
overview
a summary of object-oriented principles
how design patterns encapsulate implementations
commonality and variability analysis and design patterns
decomposing a problem domain into responsibilities
patterns and contextual design
relationships within a pattern
design patterns and agile coding practices
field notes
summary
review questions
chapter 26 bibliography
design patterns explained: the web site companion
recommended reading
recommended reading for java programmers
recommended reading for c++ programmers
recommended reading, for cobol programmers
recommended reading on extreme programming
recommended reading on general programming
personal favorites..
index

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