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| 在实际项目中应用XP的原则;在整个项目生命周期内的最佳实践;理解开发人员、管理人员及客户等每一个参与者的角色;各种最常见的XP实施问题的具体解决方案。 |
| DAVID ASTELS,具有超过17年的软件开发经验,涉及的领域包括嵌入式环境控制、知识产权保护以及电力交易系统等。近十年来,他主要致力于面向对象技术。他经营一家公司,提供XP实施服务和全面的Java解决方案。 |
| Foreword by Scott W.Ambler Preface Introduction part I The Game chapter 1 Extreme Principles Work with Your Customers Use Metaphors to Describe Difficult Concepts Plan Keep Meetings Short Test First Keep it Simple Program in Pairs Code to Standards Own it Collectively Integrate Continuously Refactor Release in Small Increments Don't Burn Out(40-Hour Work Week) Embrace Change chapter 2 The Players Two Teams The Customer Team The Development Team The Role of Roles Establishing Rights Conclusion part II Conceptualizing the System chapter 3 Creating a Vision of the System Conceptualizing the System The Vision Card The Metaphor Metaphors for Development Conclusion chapter 4 Writing User Stories The Philosophy of User Stories User Stories Numbering the Stack Conclusion Appendix to Chapter 4 chapter 5 Writing Acceptance Tests What Is an Acceptance Test? Writing Tests Diffculty with Acceptance Tests Infinitely Many Acceptance Tests Automating Acceptance Tests Conclusion chapter 6 One Simple Solution What Area Web Look for? Keep It Simepks Conceptual Solution Spikes conclusion chapter 7 Watching Our Words The Problem What's in a Name Constant Refactoring and Communicating Conclusion part III Planning chapter 8 Providing Estimates chapter 9 Planning Releases chapter 10 Planning Iterations chapter 11 Tactical Planning part IV Development chapter 12 Pair Programming chapter 13 Test First chapter 14 Design chapter 15 Code With Intention chapter 16 Refactoring chapter 17 Relentless Integration part V Delivery chapter 18 Delivering the System part VI Additional Topics chapter 19 Adopting and Adapting XP chapter 20 Scaling XP chapter 21 The Future of XP Appendix:Example Bibliography Index |
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