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国外优秀信息科学与技术系列教学用书•软件工程:理论与实践(第4版•影印版)

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国外优秀信息科学与技术系列教学用书•软件工程:理论与实践(第4版•影印版)

最 低 价:¥42.40

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作 者:(美)弗莱格(Pfleeger.S.L.).(美)阿特利(Atlee.J.M.)著

出 版 社:高等教育出版社

出版时间:2009 年12月

I S B N:9787040279474

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内容简介

This introduction to software engineering and practice addresses both procedural and object-oriented development. The book applies concepts consistently to two common examples -- a typical information system and a real-time system. It combines theory with real, practical applications by providing an abundance of case studies and examples from the current literature. This revision has been thoroughly updated to reflect significant changes in software engineering, including modeling and agile methods.
  

作者简介

Shari Lawrence Pfleege(信息技术和工程博士,George Mason University;规划专业硕士,Pennsylvania State University;数学专业硕士,Pennsylvania State University;数学专业学士,Harpur College)是RAND公司的一位高级信息科学家。她当前的研究兴趣着重于那些可帮助公司和政府机构了解信息技术如何来支持其任务和目标的策略和决策问题。她在RAND公司的工作涉及帮助客户构建软件评估程序,支持政府机构定义信息保险策略,并为有关计算机安全以及美国国家安全提供决策支持。
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目录

preface
about the authors
1 why software engineering?
1.1 what is software engineering?
1.2 how successful have we been?
1.3 what is good software?
1.4 who does software engineering?
1.5 a systems approach
1.6 an engineering approach
1.7 members of the development team
1.8 how has software engineering changed?
1.9 information systems example
1.10 real-tune example
1.11 what this chapter means for you
1.12 what this chapter means for your development team
1.13 what this chapter means for researchers
1.14 term project
1.15 key references
1.16 exercises
2 modeling the process and life cycle
. 2.1 the meaning of process
2.2 software process models
2.3 tools and techniques for process modeling
2.4 practical process modeling
2.5 information systems example
2.6 real-time example
2.7 what this chapter means for you
2.8 what this chapter means for your development team
2.9 what this chapter means for researchers
2.10 term project
2.11 key references
2.12 exercises
3 planning and managing the project
3.1 tracking progress
3.2 project personnel
3.3 effort estimation
3.4 risk management
3.5 the project plan
3.6 process models and project management
3.7 information systems example
3.8 real-time example
3.9 what this chapter means for you
3.10 what this chapter means for your development team
3.11 what this chapter means for researchers
3.12 term project
3.13 key references
3.14 exercises
4 capturing the requirements
4.1 the requirements process
4.2 requirements elicitation
4.3 types of requirements
4.4 characteristics of requirements
4.5 modeling notations
4.6 requirements and specification languages
4.7 prototyping requirements
4.8 requirements documentation
4.9 validation and verification
4.10 measuring requirements
4.11 choosing a specification technique
4.12 information systems example
4.13 real-time example
4.14 what this chapter means for you
4.15 what this chapter means for your development team
4.16 what this chapter means for researchers
4.17 term project
4.18 key references
4.19 exercises
5 designing the architecture
5.1 the design process
5.2 modeling architectures
5.3 decomposition and views
5.4 architectural styles and strategies
5.5 achieving quality attributes
5.6 collaborative design
5.7 architecture evaluation and refinement
5.8 documenting software architectures
5.9 architecture design review
5.10 software product lines
5.11 information systems example
5.12 real-time example
5.13 what this chapter means for you
5.14 what this chapter means for your development team
5.15 what this chapter means for researchers
5.16 term project
5.17 key references
5.18 exercises
6 designing the modules
6.1 design methodology
6.2 design principles
6.3 oo design
6.4 representing oo designs in the uml
6.5 oo design patterns
6.6 other design considerations
6.7 oo measurement
6.8 design documentation
6.9 information systems example
6.10 real-time example
6.11 what this chapter means for you
6.12 what this chapter means for your development team
6.13 what this chapter means for researchers
6.14 term project
6.15 key references
6.16 exercises
7 writing the programs
7.1 programming standards and procedures
7.2 programming guidelines
7.3 documentation
7.4 the programming process
7.5 information systems example
7.6 real-time example
7.7 what this chapter means for you
7.8 what this chapter means for your development team
7.9 what this chapter means for researchers
7.10 term project
7.11 key references
7.12 exercises
8 testing the programs
8.1 software faults and failures
8.2 testing issues
8.3 unit testing
8.4 integration testing
8.5 testing object-oriented systems
8.6 test planning
8.7 automated testing tools
8.8 when to stop testing
8.9 information systems example
8.10 real-time example
8.11 what this chapter means for you
8.12 what this chapter means for your development team
8.13 what this chapter means for researchers
8.14 term project
8.15 key references
8.16 exercises
9 testing the system
9.1 principles of system testing
9.2 function testing
9.3 performance testing
9.4 reliability, availability, and maintainability
9.5 acceptance testing
9.6 installation testing
9.7 automated system testing
9.8 test documentation
9.9 testing safety-critical systems
9.10 information systems example
9.11 real-time example
9.12 what this chapter means for you
9.13 what this chapter means for your development team
9.14 what this chapter means for researchers
9.15 term project
9.16 key references
9.17 exercises
10 delivering the system
10.1 training
10.2 documentation
10.3 information systems example
10.4 real-time example
10.5 what this chapter means for you
10.6 what this chapter means for your development team
10.7 what this chapter means for researchers
10.8 term project
10.9 key references
10.10 exercises
11 maintaining the system
11.1 the changing system
11.2 the nature of maintenance
11.3 maintenance problems
11.4 measuring maintenance characteristics
11.5 maintenance techniques and tools
11.6 software rejuvenation
11.7 information systems example
11.8 real-time example
11.9 what this chapter means for you
11.10 what this chapter means for your development team
11.11 what this chapter means for researchers
11.12 term project
11.13 key references
11.14 exercises
12 evaluating products, processes, and resources
12.1 approaches to evaluation
12.2 selecting an evaluation technique
12.3 assessment vs. prediction
12.4 evaluating products
12.5 evaluating processes
12.6 evaluating resources
12.7 information systems example
12.8 real-time example
12.9 what this chapter means for you
12.10 what this chapter means for your development team
12.11 what this chapter means for researchers
12.12 term project
12.13 key references
12.14 exercises
13 improving predictions, products, processes, and resources
13.1 improving predictions
13.2 improving products
13.3 improving processes
13.4 improving resources
13.5 general improvement guidelines
13.6 information systems example
13.7 real-time example
13.8 what this chapter means for you
13.9 what this chapter means for your development team
13.10 what this chapter means for researchers
13.11 term project
13.12 key references
13.13 exercises
14 the future of software engineering
14.1 how have we done?
14.2 technology transfer
14.3 decision-making in software engineering
14.4 the professionalization of software engineering: licensing, certification, and ethics
14.5 term project
14.6 key references
14.7 exercises
annotated bibliography
index

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