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| 第1章 lighting shading[灯光材质] 1.1 material attributes。[材质球属性] 1.1.1 common material attributes[通用材质属性] 1.1.2 special effects[特麸效果] 1.1.3 raytrace options[折射选项] 1.1.4 vertor renderer control[vertor渲染器的控制] 1.1.5 mental ray[mental ray的控制] 1.1.6 photon attributes[光子属性] 1.1.7 node behavior[节点行为] 1.1.8 hardware shading[硬件材质] 1.1.9 ha rdware texturing[硬件显示纹理] 1.1.10 extra att ributes[其他属性] 1.2 assign new material[赋予新的材质球] 1.2.1 anisotropic[anisot ropic材质球属性] 1.2.2 biinn[biinn材质球属性] 1.2.3 hair tube shader[头发的材质球] 1.2.4 lambert[lambert材贡球属性] 1.2.5 layered shader[layered shader材质球属性] 1.2.6 ocean shader[海洋材质] 1.2.7 phong[phong材质球属性] . 1.2.8 phong e[phong e椤质球属性] 1.2.9 ramp shader[ramp shader材质球属性] 1.2.10 shading map[shacing map材质球属性] 1.2.11 surface shader[s小face shader材质球属性] 1.2.12 use background[u se background材质球] 1.2.13 env fog[环境雾杪质属性] 1.2.14 fluid shape[流体坷质球] 1.2.15 light fog[灯光雾材质球属性] 1.2.16 particle cloud[par:icle cloud材质属性] 1.2.17 volume fog[体积雾材质属性] 1.2.18 volume shaaer[体积材质球属性] 1.2.19 dgs fda maerfar[dgs材质球] 1.2.20 die ectrlc—matenai[电解质材质球] 1.2.21 mi[mi节点] 1.2.22 mib[mib节点] 1.2.23 misss[3s材质] 1.2.24 path matertaf[光线跟踪] 1.2.25 transmat[menta j ray的默认材质球] 1.2.26 automatic attr aute editor[自动打开属性编辑器] 1.3 assign existing material[赋予已有的材质球] 1.4 assign new bake set[分配新的烘焙组] 1.4.1 texture bake set[烘焙贴图组] 1.4.2 vertex bake set[烘焙顶点] 1.12 light linking editor[灯光链接编辑器] 1.12.1 lignt-centric[灯光的链接] 1.12.2 object—centric[物体链接] 1.13 make shadow l_inks[建立阴影链接] 1.14 break shadow links[打断阴影链接] 1.15 select objects shadowed by light[选择能被这个灯光映射的物体] 1.16 select lihgts shadowing object[选择使这个物体投影的灯光] 第2章 texturing[贴图] 2,1 3d patnt tooi[3d paint 工具] 2.2 create psd network[创建psd网络] 2.3 edit psd network[编辑psd网络] 2.4 up date psd networks[更新psd网络] 2.5 create texture reference object[创建参考物体] 2.6 delete texture reference object[删除参考物体] 2.7 select texture reference object[选择参考物体] 2.8 nurbs texture placement tool[nurbs放置工具] 第3章 render[渲染] 3.1 render current frame[渲染当前帧] 3.2 redo previous render[重新渲染之前视图] 3.3 ipr lrenaer current frame[ipr渲染当前帧] 3.4 redo previous ipr render lipr方式重新渲染之前视图] 3.5 test resolution[测试渲染尺寸] 3.6 render diagnostics[渲染诊断] 3.7 set nurbs tessellation[nurbs镶嵌] 3.8 batch render[批量渲染] 3.9 cancel batch render[停止批量渲染] 3.10 show batch render[显示批量渲染图片] 3.11 render using[使用渲染器]。 第4章 toon[卡通] 4.1assigni fili shader[赋予填充材质] 4.1.1 solid color[单一颜色材质球] 4.1.2 lght angle two tone[灯光颜色影响两面材质球] 4.1.3 shadea brightness tvvo tone[灯光强度影响两面材质球] 4.1.4 shadec brightness three tone[灯光强度影响三面材质球] 4.1.5 dark profile[黑色的轮廓材质球] 4.1.6 rim lign[[灯光边缘线材质球] 4.1.7 circle highlight[受光影响的高光材质球] 4.2 assign outline[赋予轮廓线] 4.2.1 add new toon outline[添加新的卡通线] 4.2.2 remove current toon outi ines[打断卡通线的链接] 4.3 create modifier[创建修改]。 4.4 set camera background color[选择摄像机的背景颜色] 4.5 get toon example[获得卡通材质的例子] 4.6 reverse surfaces[反转发线] 4.7 assign paint effects brush to toon lines [添加paint effects笔刷到卡通轮廓线] 4.8 convert toon to polygons[转化成polygons] 4.9 paint line attrib 5.3 get brush[获取画笔] 5.4 template brush settings[笔刷设置] 5.5 reset template brush[恢复默认笔刷] 5.6 fiip tube di rection[管的方向] 5.7 paint on paintable objects[在物体上绘制] 5.8 paint on view plane[平面绘制] 5.9 apply settings to last stroke[更改最近的一个笔画] 5.10 get settings from selected stroke[提取所选择的笔画设置] 5.11 apply settings to selected strokes[应用到所选择的笔画] 5.12 share one brush[共享一套笔刷] 5.13 remove brush sharing[打断笔刷链接] 5.14 select brush—stroke names containing [按名字选择场景中的笔画 5.15 create modifier[创建修改] 5.16 brush animanon[笔刷动画] 5.16 1 loop brush animation[循环笔刷动画] 5.16 2 make brush spring[增大笔刷设置] 5.16 3 bake spring animation[烘焙弹性动画] 5.17 curve utilities[笔刷曲线] 5.17.1 simplify stroke path curves[简化画笔路径凸线] 5.17.2 set st roke control curves[添加控制曲线] 5.17.3 attach brush to curves[使曲线成为笔刷路径] 5.17.4 make pressure cu rve[添加压力曲线] 5.18 auto paint[自动绘画] 5.18.1 paint grid[自动绘画工具] 5.18.2 paint random[随机绘画工具] 5.19 paint effects globals[全局设定画笔的参数] 5.20 mesh quality attributes[笔画网格质量] 5.21 preset blending[预设混合] 5.22 save brush preset[存储笔刷设置] 第6章 fur[毛发] 6.1 attach fur description睽至接毛发描述] 6.2 edit fur description[修改毛发描述] 6.3 paint fur attributes tooi[利用笔刷修改毛发属性] 6.4 update fur maps[更新毛发贴图] 6.5 fur description(more)[毛发描述] 6.5.1 create unattached[创建独立毛发] 6.5.2 detach[打断毛发链接] 6.5.3 duplicate[复制独立的毛发] 6.5.4 delete[册j除毛发 6.5.5 select surfaces aached to[选择毛发所附着的面] 6.6 reverse fur normals[毛发的法线反转] 6.7 offset fur direction by[偏移毛发描述] 6.8 fur shadowing attributes[毛发阴影属性] 6.8.1 add to selected light [添加灯光] 6.8.2 remove from selected ligrit[打断灯光链接] 6.14 delere curve.attractor set[删除曲线对毛发的控制] |
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