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| Figure List About the Author Foreword by David Harel Preface to the Second Edition Preface to the First Edition Acknowledgments Chapter 1:Introduction to Real-Time Systems and Objects 1.1 What Is Special About Real-Time Systems? 1.2 Dealing with Time 1.3 Model-Based Development 1.4 Advantages of Objects 1.5 Object Orientation with UML 1.6 UML Diagrams and Notation 1.7 A Look Ahead 1.8 References Chapter 2:Requirements Analysis of Real-Time Systems 2.1 Use Cases 2.2 Filling Out the Details of the Use Cases 2.3 Identifying Use Cases 2.4 Looking Ahead 2.5 References Chapter 3:Analysis:Defining the Object Structure 3.1 The Object Discovery Process 3.2 Connecting the Object Model with the Use Case Model 3.3 Key Strategies for Object Identification 3.4 Identify Object Associations 3.5 Object Attributes 3.6 Discovering Candidate Classes 3.7 Class Diagrams 3.8 Defining Class Relationships 3.9 Looking Ahead 3.10 References Chapter 4:Analysis:Defining Object Behavior 4.1 Object Behavior 4.2 Defining Object State Behavior 4.3 UML Statecharts 4.4 The Role of Scenarios in the Definition of Behavior 4.5 Defining Operations 4.6 Looking Ahead 4.7 References Chapter 5:Architectural Design 5.1 Overview of Design 5.2 What Is Architectural Design? 5.3 Representing Physical Architecture in UML 5.4 Architectural Patterns 5.5 Concurrency Design 5.6 Representing Threads 5.7 Defining Threads 5.8 Assigning Objects to Threads 5.9 Defining Thread Rendezvous 5.10 Looking Ahead 5.11 References Chapter 6:Mechanistic Design 6.1 What Is Mechanistic Design 6.2 Mechanistic Design Patterns 6.3 Looking Ahead 6.4 References Chapter 7:Detailed Design 7.1 What Is Detailed Design? 7.2 Data Structure 7.3 Associations 7.4 Operations 7.5 Visibility 7.6 Algorithms 7.7 Exceptions 7.8 Summary 7.9 References Appendix A:Notational Summary Appendix B:The Future of the UML for Real-Time Index |
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