CHAPTER 1 DeMaria s Guide to Games by Rusel DeMaria and Donn Nauert Playing games is hard work. That s right. It might be lots of fun, but it s also hard work. You can spend hours, days.., even weeks on some games. You ll get completely caught up in mastering the story, or in developing a character in a role playing game (RPG). Or you may want to test your reflexes in a fast-paced arcade game. Whatever kind of game you re into, you ll play best if you play smart. In this chapter, I offer some guidelines for playing smart. A GAME BY ANY OTHER NAME Not all games are alike. Some require the reflexes of a lightning bolt. Raw speed and joystick agility are primary skills you need in those games. You also have to recognize patterns and be able to make fast adjustments. These games are called arcade games. Other games require a patient approach to puzzle solving. Such games are made up of a series of situations with one or more solutions. These games are called adventure games. Another type of game features puzzle solving and character building. In them, part of the fun of the game is to watch your characters grow in strength and ability. These are role playing games or RPGs. Still other games combine puzzle solving with fast action. Usually the action isn t quite as intense as in a pure arcade game, nor are the puzzles so perplexing. There s just enough of both to allow the joystick jockeys to have fun while the deep thinkers get to exercise their gray matter, too. Such games are called action adventure or action role-playing games. There are some basic (and obvious) differences between arcade games and adventure or RPGs. Therefore, I ve divided my ~ame zuidelines into two sections.
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