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设计模式Java手册(影印版)

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设计模式Java手册(影印版)

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作 者:(美)米斯科 著

出 版 社:中国电力出版社

出版时间:2004-1-1

I S B N:9787508314099

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    编辑推荐

    本书阐释了经典著作《Design Patterns》(Addison-Westey,1995)中介绍的23种基本设计模式。在这部全新的技术手册中,将这些高度模式划分成五个主要类别:接口类模式、责任类模式、构造类模式、操作类模式和扩展类模式。对每个类别描述的第一章,是帮助你复习和测试你在Java中运用设计模式的能力。接着,后面的章节将详细解释某个特定的模式,并通过UML图和Java代码进行演示,然后向你提出编程方面的例题,让你自己体验。

    内容简介

    Java程序员现在有了可以发挥设计模式法力的终极武器。这部杰出的著作所精选的示例、练习以及应用设计模式时面临的挑战,将帮助你把设计模式理论变为现实。Steve Metsker“寓教于实践”的方式既可增强你的实践技能也可奠定你在关键的开发任务中运用设计模式的信心。
    本书阐释了经典著作《Design Patterns》(Addison-Westey,1995)中介绍的23种基本设计模式。在这部全新的技术手册中,将这些高度模式划分成五个主要类别:接口类模式、责任类模式、构造类模式、操作类模式和扩展类模式。对每个类别描述的第一章,是帮助你复习和测试你在Java中运用设计模式的能力。接着,后面的章节将详细解释某个特定的模式,并通过UML图和Java代码进行演示,然后向你提出编程方面的例题,让你自己体验。
    通过本书,你会学到下面这些专业技能:
    ·使域数据适合Swing组件——Adapter模式
    ·为Swing创建外观——Facade模式
    ·处理组合递归的情形——Composite模式
    ·理解在Java数据库连接中桥的作用——Bridge模式
    ·在Model/View/Controller和观察者之间建立联系——Observer模式
    ·通过中介维护关系的完整性——Mediator模式
    ·在计算机之间使用代理进行通信——Proxy模式
    ·让服务提供商决定哪个类将被实例化
    ·支持Memento的undo操作——Memento模式
    ·通过克隆进行原型化——Prototyp
    ·使用命令提供服务——Command模式
    ·开发线程安全的迭代器——Iterator模式
    ·通过Decorator和Visitor扩展类——Decorator模式和Visitor模式
    设计模式难题的解决方案在书的背面,因此你可以将自己的做法与专家的方法进行对照。书中简单介绍了UML,解释了UML的建模表示法,同时本书所有的示例代码均可以在网站上找到。
    通过对本书的指导和训练,你将完全理解设计模式在Java应用开发中所扮演的角色,增强在实际工作中应用设计模式的能力。

    作者简介

    Steven John Metsker是一位学者,也是撰写面向对象技术方面书籍的作者。他已经出版的著作主要涉及对象模型中的关系完整性、Java逻辑难题的解决,以及“对象”概念在Plato和OO语言方面有什么不同。Steve还是《Building Parsers with Java》一书的作者,这本介绍了如何简单而快捷地构建一个新的小型计算机语言。

    目录

    Foreword
    Preface
    1 INTRODUCTION TO PATTERNS
    Why Patterns?
    Why Design Patterns?
    Why Java?
    Why UML?
    Why a Workbook?
    The Organization of This Book
    Welcome to Oozinoz!
    Source Code Disclaimer
    Summary
    PART I INTERFACE PATTERNS
    2 INTRODUCTING INTERFACES
    Ordinary Iterfaces
    Interfaces and Obligations
    Placing Constants in Interfaces
    Summary
    Beyond Ordinary Interfaces
    3 ADAPTER
    Adapting in the Presence of Foresight
    Class and Object Adapters
    Unforeseen Adaptation
    Recognizing ADAPTER
    Summary
    4 FACADE
    Refactoring to FACADE
    Facades,Utilities,and Demos
    Summary
    5 COMPOSITE
    An Ordinary Composite
    Recursive Behavior in Composites
    Trees in Graph Theory
    Composites with Cycles
    Consequences of Cycles
    Summary
    6 BRIDGE
    A Classic Example of BRIDGE:Drivers
    Refactoring to BRIDGE
    A Bridge Using the List Interface
    Summary
    PART II RESPONSIBILKITY PATTERNS
    7 INTRODUCING RESPONSIBILITY
    Ordinary Responsibility
    Controlling Responsibility with Visiblity
    Summary
    Beyond Ordinary Responsibility
    8 SINGLETON
    SINGLETON Mechanics
    Singletons and Threads
    Recognizing SINGLETON
    Summary
    9 OBSERVER
    A Classic Example:OBSERVER in Swing
    Model/View/Controller
    Maintaining an Observable Object
    Summary
    10 MEDIATOR
    A Classic Example:GUI Mediators
    Relational Integrity Mediators
    Summary
    11 PROXY
    A Classic Example:Image Proxiers
    Image Proxies Peconsidered
    Remote Proxies
    Summary
    12 CHAIN OF RESPONSIBILITY
    Varieties of Lookup
    Refactoring to CHAIN OF RESPONSIBILITY
    Anchoring a Chain
    CHAIN OF RESPONSIBILITY without COMPOSITE
    Summary
    13 FLYWEIGHT
    Recognizing FLYWEIGHT
    Immutability
    Extracting the Immutable Part of a Flywight
    Sharing Flyweights
    Summary
    PART III CONSTRUCTION PATTERNS
    14 INRODUCING CONSTRUCTION
    Ordinary Construction
    Supercalss Collaboration
    Collaboration within a Class
    Summary
    Beyond Ordinary Construction
    15 BUILDER
    Building from a Parser
    Building under Constraints
    Building a Counteroffer
    Summary
    16 FACTORY METHOD
    Recognizing FACTORY METHOD
    A Classic Exapmle of FACTORY METHOD:Iterators
    Taking Control of Which Class to Instantiate
    FACTORY METHOD in Parallel Hierarchies
    Summary
    17 ABSTRACT FACTORY
    Abstract Factories for Families of Objects
    Packages and Adstract Factories
    Abstract Factories for Look-and-Feel
    Summary
    18 PROTOTYPE
    Prototypes as Factories
    Prototyping with Clones
    Using Object.clone()
    Summary
    19 MEMENTO
    Memento Durability
    Applying Memento
    Persisting Mementos across Sessions
    Using Strings as Mementos
    Summary
    PART IV OPERATION PATTERNS
    20 INTRODUCING OPERATIONS
    Operations,Methods,and Algorithms
    The Mechanics of Methods
    Exceptions in Methods
    Summary
    Beyond Ordinary Operators
    21 TEMPLATE METHOD
    A Classic Example of TEMPLATE METHOD:Sorting
    Completing an Algorithm
    TEMPLATE METHOD Hooks
    Refactoring to TEMPLATE METHOD
    Summry
    22 STATE
    Modeling States
    Refactoring to STATE
    Making States Constant
    Summary
    23 STRATEGY
    Modeling Strategies
    Refactoring to STRATEGY
    Comparing STRATEGY and STATE
    Comparing STRATEGY and TEMPLATE METHOD
    Summary
    24 COMMAND
    A Classic Example:Menu Commands
    Using COMMAND to Supply a Service
    COMMAND in Relation to Other Patterns
    Summary
    25 INTERPRETER
    An INTERPRETER Example
    Interpreters,Languages,and Parsers
    Summary
    PART V EXTENSION PATTERNS
    26 INTRODUCING EXTENSION
    Reuse as an Alternative to Extension
    Extending by Subclassing
    The Liskov Substitution Principle
    Extending by Delegating
    Summary
    Beyond Ordinary Extension
    27 DECORATOR
    A Classic Example of DECORATOR:Streams
    Function Decorators
    Decorating without DECORATOR
    Summary
    28 ITERATOR
    Type-Safe Collections
    Iterating Over a Composite
    Thread-Safe Iterators
    Summary
    29 VISITOR
    Supporting VISITOR
    Extending with VISITOR
    VISITOR Cycles
    VISITOR Controversy
    Summary
    PART VI APPENDIXES
    A APPENDIX A:DIRECTIONS
    B APPENDIX B:SOLUTIONS
    C APPENDIX C:UML AT A GLANCE
    Glossary
    Bibliography

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