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3DsMax2008Bible3DSMAX圣经

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3DsMax2008Bible3DSMAX圣经

最 低 价:¥338.40

定 价:¥423.00

作 者:Kelly L. Murdock 著

出 版 社:

出版时间:2008-1-1

I S B N:9780470187609

价格
338.40元

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内容简介

Master the complexities of 3ds Max by working through more than 150 short tutorials under the guidance of 3D expert Kelly Murdock. If you're a beginner, a Quick Start chapter shows you how to create an exciting animation your first day using the software. You'll find extensive detail on the latest features, allowing quick ramp-up for veterans of earlier 3ds versions. In addition, the book includes a 16-page, full-color insert with examples of cutting-edge 3ds Max art as well as a DVD with all the examples in the book, models and textures you can customize, a full-color and searchable PDF of the book.

作者简介

Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including seven previous editions of this book, 3ds Max Bible. Other major accomplishments include Edgeloop Character Modeling for 3D Professionals Only, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, Poser 6 and 7 Revealed, 3D Game Animation For Dummies, gmax Bible, Adobe Atmosphere Bible, Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and three editions of the Adobe Creative Suite Bible.
With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He’s used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly’s been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He teaches at the local university and is a frequent speaker at various conferences.

目录

About the Author
Preface
Acknowledgments
Part Ⅰ: Getting Started with 3ds Max
 Quick Start: Creating and Flying Through a Greek Temple
 Chapter 1: Exploring the Max Interface
 Chapter 2: Controlling and Configuring the Viewports
 Chapter 3: Working with Files, Importing, and Exporting
 Chapter 4: Customizing the Max Interface and Setting Preferences
Part Ⅱ: Working with Objects
 Chapter 5: Creating and Editing Primitive Objects
 Chapter 6: Selecting Objects, Setting Object Properties, and Using Layers and the Scene Explorer
 Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping
 Chapter 8: Cloning Objects and Creating Object Arrays
 Chapter 9: Grouping, Linking, and Parenting Objects
Part Ⅲ: Modeling Basics
 Chapter 10: Learning Modeling Basics and Working with Subobjects and Helpers
 Chapter 11: Drawing and Editing 2D Splines and Shapes
 Chapter 12: Modeling with Polygons
 Chapter 13: Introducing Modifiers and Using the Modifier Stack
Part Ⅳ: Materials, Cameras, and Lighting Basics
 Chapter 14: Exploring the Material Editor
 Chapter 15: Creating and Applying Standard Materials
 Chapter 16: Creating Compound Materials and Using Material Modifiers
 Chapter 17: Adding Material Details with Maps
 Chapter 18: Configuring and Aiming Cameras
 Chapter 19: Using Lights and Basic Lighting Techniques
Part Ⅴ: Animation and Rendering Basics
 Chapter 20: Understanding Animation and Keyframe Basics
 Chapter 21: Animating with Constraints and Controllers
 Chapter 22: Learning to Render a Scene
Part Ⅵ: Advanced Modeling
 Chapter 23: Building Complex Scenes with XRefs and Using Vault
 Chapter 24: Working with the Schematic View
 Chapter 25: Deforming Surfaces and Using the Mesh Modifiers
 Chapter 26: Working with Compound Objects
 Chapter 27: Modeling with Patches and NURBS
 Chapter 28: Adding and Styling Hair, Fur, and Cloth
Part Ⅶ: Advanced Materials
 Chapter 29: Using Specialized Material Types
 Chapter 30: Unwrapping UVs and Using Pelt Mapping
 Chapter 31: Creating Baked Textures and Normal Maps
Part Ⅷ: Advanced Animation Techniques
 Chapter 32: Using Animation Modifiers
 Chapter 33: Animating with the Expression Controller and Wiring Parameters
 Chapter 34: Working with Function Curves in the Track View
 Chapter 35: Using Animation Layers and the Motion Mixer
Part Ⅸ: Dynamic Animation
 Chapter 36: Creating Particles and Particle Flow
 Chapter 37: Using Space Warps
 Chapter 38: Simulating Physics-Based Motion with reactor
Part Ⅹ: Working with Characters
 Chapter 40: Understanding Rigging and Working with Bones
 Chapter 41: Working with Inverse Kinematics
 Chapter 42: Creating and Animating Bipeds and Crowds
 Chapter 43: Skinning Characters
Part Ⅺ: Advanced Lighting and Rendering
 Chapter 44: Working with Advanced Lighting, Light Tracing, and Radiosity
 Chapter 45: Using Atmospheric and Render Effects
 Chapter 46: Raytracing and mental ray
 Chapter 47: Batch and Network Rendering
 Chapter 48: Compositing with Render Elements and the Video Post Interface
Part Ⅻ: MAXScript and Plug-Ins
 Chapter 49: Automating with MAXScript
 Chapter 50: Expanding Max with Third-Party Plug-Ins
Appendix A: What’s New with 3ds Max 2008
Appendix B: Installing and Configuring 3ds Max 2008
Appendix C: 3ds Max 2008 Keyboard Shortcuts
Appendix D: What’s on the DVD
Index
End-User License Agreement

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