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WINDOWS 3D编程

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WINDOWS 3D编程

最 低 价:¥140.30

定 价:¥188.00

作 者:(美)佩特索德 著

出 版 社:世界图书出版公司

出版时间:2009-1-1

I S B N:9787506291705

  • WINDOWS 3D编程
  • 送货上门
  • 价格
    140.30元
  • WINDOWS 3D编程
  • 送货上门
  • 价格
    140.30元
    价格
    148.50元
    价格
    148.50元
  • WINDOWS 3D编程
  • 送货上门
  • 价格
    156.00元

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    内容简介

    Get a focused introduction to programming 3D graphics with the Windows Presentation Foundation 3D API. Complementing his book Applications =Code + Markup, award-winning author Charles Petzold builds on XAML essentials, teaching you how to display and animate 3D graphics under the Microsoft .NET Framework 3.0 and Windows VistaTM. You'll get expert guidance and code samples in XAML and Microsoft Visual C#--helping you master the skills you need to create high-fidelity user interfaces.

    作者简介

    Charles Petzold,Charles Petzold has been writing about personal computer programming for two decades. His classic book Programming Windows, now in its fifth edition, has influenced a generation of programmers and is one of the best-selling programming books of all time. He is also theauthor of Code: The Hidden Language of Computer Hard-ware and Software, the critically acclaimed narrative on the inner life of smart machines. Charles is also a MicrosoftMVP for Client Application Development. His Web site iswww. charlespetzold, com.

    目录

    Introduction
    The Role of WPF 3D
    Your Background
    System Requirements
    Code Samples
    Petzold.Media3D and Other Tools
    Support for This Book
    Questions and Comments
    Author's Web Site
    Special Thanks
    1 Lights! Camera! Mesh Geometries!
    Three-Dimensional Coordinates
    Points in Space
    Introduction to Vectors
    Defining the 3D Figure
    Lights and Camera
    The Viewport3D and Its Constituents
    Variations in Code and Markup
    Fields of View
    Defining Flat Rectangles
    Defining "Solid" Figures
    Balancing Light Sources
    The Orthographic ProJection
    Why Not Share the Vertices?
    Transparency
    Sorting Out the Classes
    2 Transforms and Animation
    Animation Without Transforms
    Manipulating Collections
    The Transform3D Class
    The Translation Transform
    Shareable Models
    The Scale Transform
    Combining Translation and Scaling
    How to Build a Chair
    3 Axis/Angle Rotation
    The Rotation Transform
    Combining Rotation and Other Transforms
    Introduction to Hit-Testing
    Animating the Axis
    4 Light and Shading
    Lessons in lllumination
    Vector Mathematics
    DiffuseMoterial and Its Properties
    SpotLight and PointLight
    5 Texture and Materials
    Gradient Brushes
    Tile Brushes
    Brushes Based on Bitmaps
    Efficiency Issues
    Brushes Based on Drawings
    The VisualBrush
    Specular and Emissive Materials
    6 Algorithmic Mesh Geometries
    Triangulation Basics
    Parametric Equations
    Analyzing the Sphere
    Triangulating the Sphere
    The Problem of Inheritance
    ……
    7 Matrix Transforms
    8 Quaternions
    9 Applications and Curiosa

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