目录Acknowledgments Part 1: Overview and Concepts Chapter 1 - Introduction to Rendering in SketchUp Chapter 2 - Accompanying Chapters and Book Outline Accompanying IRP Chapters -- Free ONLINE CHAPTERS Chapter 3 - Rendering Process Overview Step 1 - SketchUp Modeling Step 2 - Iterative Rendering Process Chapter 4- How Rendering Works and Computer Specifications Chapter 5 - Learning To Look & Definitions Rendering as an Art Form Part 2 - Textures Chapter 6 -- Textures Overview The Texturing Process General Considerations Texture Image Formats Chapter 7 - Texture Library CG Textures.com Choosing and Downloading Textures Saving a Texture Library Searching CG Textures Linking the Texture Library Chapter 8 -- SketchUp Texture Tools Macintosh Texture Tools - Accompanying chapter Texture Tasks Introducing the Texture Tools Paint Bucket Tool Styles Menu Position Texture - Right-Click Context Menu Chapter 9 -- The 3-As of Texturing: Apply, Assess & Adjust The 3-As are: APPLY Assess and Adjust Texture Tips Chapter 10 - Editing Textures in External Photo Editor Linking Editor to SketchUp How it works: Launching + Editing + Saving Typical Alterations Part 3 - Modeling Detail Chapter 11 - Modeling Detail Overview Method Goal Methods Chapter 12 - Detailing Tools Component Library Component Browser Layers SketchUp Scene Menu Camera Tools Chapter 13 - Components= Detail What Is Component Detail Pre-Made Components and Textures Component Detail Types Premade Component Websites Chapter 14 - Model Organization What is a Large Model Layering Strategy Layer Conventions by Model Typology Controlling Layers with Scenes When Layers should be Off or On What happens if you skip this method and chapter Part 4 - Scene Composition and Shadows Chapter 15 - Camera Views - Scenes, Composition and Backdrops Save Camera Scenes Composition Backdrops Chapter 16 - Advanced Detailing Texture Modeling Ruby Scripts for Detailing Chapter 17 - Shadow Menu SketchUp Shadow Menu Solar North Working with Shadows Chapter 18 - Composing Light Composing Light Tools Composing Light Strategies Composing Process Part 5 - Iterative Rendering Process Chapter 19 - Rendering Overview IRP Universal Features Custom Features Chapter 20 - Iterative Rendering Process Step 1 - Add Initial Values Step 2 - Draft to Final Render Simulated Light Drafts to Final Process Chapter 21- Texture Values Bump Values Surface Condition and Surface Reflection Transparency Texture Categories Trouble Shooting Textures Chapter 22 - Image Resolution What is Resolution Determining DPI Chapter 23 - Exterior Lighting Physical Sky - SketchUp Shadows Image Based Lighting (IBL and HDRI) Exposure / Gamma / Intensity Chapter 24 - Simulated Lighting Universal Approach Types of Lighting Placing and Editing Lights Render Times General Simulated Light Strategies Part 6 - Shaderlight by ARVPS - Integrated Rendering Program Chapter 25 - Introduction to Shaderlight Menu Overview Special Features Chapter 26 - Shaderlight Iterative Rendering Settings Render Settings Menu Dynamic Preview and Saving Draft to Final Settings Chapter 27 - Shaderlight Texture Settings How To Apply Values Texture Value Descriptions Bump Type and Finish Transparent, Translucent and Self Illuminating Texture Settings by Category Glass and Water Material Values Chapter 28 - Exterior Lighting & Backdrops Overview SketchUp Dark Slider Physical Sky HDRI Lighting Background and Backdrops Chapter 29 - Shaderlight Simulated Lighting Shaderlight Lighting Options Light Editor Shaderlight Render Settings Quality Settings Lighting Settings Chapter 30 - Shaderlight Special Features Batch Rendering ReplaceMe Chalk Rendering Part 7 - Post Production Process in Photoshop Chapter 31 -- Post Production Effects Method and Term Overview Light and Color Effects Chapter 32 -- Detailed Post Production Realistic Vegetation Architecture Photo Placement Backgrounds / Backdrops Water Fountains and Pools Part 8 - Anatomy of a Rendering Chapter 33 - Anatomy of a Rendering Chapter relationships The Base Model Solid Color to Surfaces Base Model Extrusion Solid Colors Swapped with Textures Chapter 34 - Anatomy of a Rendering: Building Detail Chapter 35 - Anatomy of a Rendering: Interior Detail Interior BASE Model Interior Detailing Chapter 36 - Anatomy of a Rendering: Site Detail Chapter 37 - Anatomy of a Rendering: Scenes Cleaning Up the Layer List OFF / ON Scenes Specific Control Scenes Camera View Scenes Chapter 38 - Anatomy of a Rendering: Setting Light with Shadows Chapter 39 - Anatomy of a Rendering: Iterative Rendering Process Exterior Scenes Chapter 40 - Anatomy of a Rendering: Iterative Rendering Process Interior ScenesChapter 41 - Anatomy of a Rendering: Post Production of Exterior Scene Index |
商品评论(0条)