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Architectural Design with SketchUp: Component-based Modeling, Plugins, Rendering and Scripting

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Architectural Design with SketchUp: Component-based Modeling, Plugins, Rendering and Scripting

最 低 价:¥282.40

定 价:¥358.89

作 者:Alexander Schreyer

出 版 社:

出版时间:2012年12月19日

I S B N:9781118123096

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Chapter 1 Introduction About this Book 3D for All How Does SketchUp Fit into the Designer's Toolbox? Windows or Mac, Free or Pro? How This Book Works Let's Go! Chapter 2 A SketchUp Refresher Let's Get Started! Interface and Program Setup Adjusting Preferences Working with Templates Setting Units and Fonts Adding Components Views Completed Template SketchUp's Tool Set Navigating the 3D Model Accurate Modeling Example 2-1: Starting a Trellis Temporary References Example 2-2: Creating Beams for the Trellis Groups and Components Example 2-3: Using Components for the trellis Applying Materials Example 2-4: Applying Materials to the Trellis Other Tools SketchUp Best Practices Chapter 3 Using SketchUp to Inform Your Designs Group- and Component-Based Modeling Effective Use of Groups and Components Modeling with Manufacture in Mind Example 1-1: Trimming Groups using Two Methods Examle 1-2: Assembly Animation in SketchUp Using Dynamic Components to Your Advantage Example 1-3: Adding Dynamic Components to Your Model Where Does SketchUp Fit into the BIM Workflow Example 1-4: Program Planning with SketchUp's Dynamic Components Geo-Based Modeling Chapter 4 Using Plugins Effectively What Does A Plugin Do? Getting Plugins Installing Plugins Uninstalling and Organizing Plugins Plugin Overview Plugins for General Modeling BezierSpline BoolTools Components onto Faces Curviloft Driving Dimensions Extrusion Tools FredoScale Geometry Plugins Grow Joint Push Pull Lines2Tubes Make Fur MakeOrthoViews Mirror PathCopy Pen Tool + Randor Round Corner Selection Toys Shape Bender Soap Skin & Bubble SubdivideAndSmooth and Artisan (SDS2) Tools on Surface Weld Example 4-1: Creating Trusses Example 4-2: Making Shells Different Ways Plugins for Architectural Modeling 1001bit Tools BuildingStructureTools HouseBuilder Plan Tools ProfileBuilder Roof SketchUp Ivy Tools for Architects Windowizer Example 4-3: Mullion Windows Plugins for Digital Fabrication CadSpan Tools Center of Gravity Centroid and Area Properties Cutlist and Layout DrawMetal Flatten Flattery Papercraft Tools Glue Tab i.materialise Manifold Outer Shell and Solid Tools Phlatscript Polyreducer Slicer Solid Inspector TF Rubies Unfold Waybe Wudworx tools Example 4-4: Slicing Up a Volume Example 4-5: Making a Terrain Model Example 4-6: Unfolding a Shape Plugins for Data Integration and Exchange Cloud Import / Export Plugins KML Tools Layer Manager Triangulate Points Plugins for Animation and Presentation CubicPanoOut FlightPath and FlightPath2 Keyframe Animation Mover PageUtilities Proper Animation SketchyPhysics Smoothstep Animation Stereo SU Animate VisMap Zorro2 Example 4-7: Making a 3D Interactive Panorama Plugins for Analysis ColorBySlope ColorByZ ecoScorecard OpenStudio gModeller Graphing Plugins IES Virtual Environment Example 4-8: Creating an Energy Analysis Building Model with OpenStudio Chapter 5 Rendering in SketchUp Let's get started! What is Already in SketchUp? The Magic of Styles Example 5-1: Making a T-Shirt with SketchUp What if I Want More? Overview of Rendering Methods What Is Photorealistic Rendering? Rendering Techniques Rendering Software Set up Kerkythea and Create a Rendering Setting up Rendering Components Modeling Edges and Faces Front-face and Back-face Triangulation Environment Sky (Physical Sky, Sky Color or Sky/Environment Image) Night Renderings 360- Environments Ground Lighting Ambient Lighting and Image-Based Lighting Sun Omni-Directional Lights Attenuation Spotlights IES Lights Recessed Lights Neon and Other Self-Emitting Light Sources Combining Lighting Scenarios (in a Photo Editing Software) Materials Components of a Material Texture or Color ("Diffuse Texture") Reflection Refraction Bump Displacement Emittance Sub-Surface Scattering Putting These Features Together Tweaking Texture Positioning Example 5-1: A Wooden Table Top Example 5-2: Texturing Curved Surfaces Example 5-3: Texturing a Sphere Objects Entourage Urban Context People Example 5-4: Adding a Person to an Image in Photoshop Plants, Trees, Grass, Rocks and Carpet 2D vs. 3D vs. Photoshop Adding 3D Plants Adding Grass Example 5-4: Making a 2D PNG Cutout Face-Me Component Rendering Tips Making Renderings Presentable Combining Sketchup Output and Rendered Output in Photoshop Other Methods Chapter 6 Creating Geometry using Ruby Scripting Why Computational Geometry? Setting Up Your Computer Installing the Ruby Code Editor Plugin Other Options: More Plugins and External Editors Intro to Ruby and the SketchUp API How does Ruby work? Objects, Objects, Objects Storing Stuff: Variables and Constants Some String Peculiarities Re-Using Stuff: Declaring and Using Methods Controlling Things: IF/THEN/ELSE Repeating Things: FOR and WHILE and More Making it work: Some More Ruby Syntax Details What Else is There? What's in SketchUp's Ruby API? Object Reference Diagram Length Units in SketchUp Links to Further Reading Creating Geometry with Ruby Lots of Boxes Lots of Boxes with Color Creating a Small City Randomizing Extrusions Using Formulas For Patterned Panels Plotting Data From Text Files Saving Vertices to a Text File Transformations Change Things Up Lots of Boxes Using Components Building a Curvaceous Wall Placing Components Onto Faces Randomizing Everything Attracted to Attractors Coloring Faces By Proximity Scaling Objects By Proximity Solar-Responsive Design What Else is Possible with This? Some Pitfalls and Watch-Outs Appendices Appendix A: SketchUp Quick Reference Cards Appendix B: Ruby Class and Method Reference Appendix C: SketchUp API Class and Method Reference Appendix D: Creating Your Own Plugins RBZ Plugin File Structure Plugin Template Appendix E: Dynamic Component Function Reference

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