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Modern Operating Systems

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Modern Operating Systems

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作 者:Andrew S. Tanenbaum

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出版时间:2007年12月11日

I S B N:9780136006633

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作者简介

Andrew S. Tanenbaum has an S.B. degree from M.I.T. and a Ph.D. from the University of California at Berkeley. He is currently a Professor of Computer Science at the Vrije Universiteit in Amsterdam, The Netherlands, where he is head of the Computer Systems Department. He is also the Dean of the Advanced School for Computing and Imaging, an interuniversity graduate school doing research on advanced parallel, distributed, and imaging systems. Nevertheless, he is trying very hard to avoid turning into a bureaucrat. In the past, he has done research on compilers, operating systems, networking, and local-area distributed systems. His current research focuses primarily on the design of wide-area distributed systems that scale to a billion users. This research is being done together with Dr. Maarten van Steen. Together, all his research projects have led to over 90 refereed papers in journals and conference proceedings and five books. Prof. Tanenbaum has also produced a considerable volume of software. He was the principal architect of the Amsterdam Compiler Kit, a widely-used toolkit for writing portable compilers, as well as of MINIX, a small UNIX clone intended for use in student programming labs. Together with his Ph.D. students and programmers, he helped design the Amoeba distributed operating system, a high-performance microkernel-based distributed operating system. The MINIX and Amoeba systems are now available for free via the Internet. His Ph.D. students have gone on to greater glory after getting their degrees. He is very proud of them. In this respect he resembles a mother hen. Prof. Tanenbaum is a Fellow of the ACM, a Fellow of the IEEE, a member of the Royal Netherlands Academy of Arts and Sciences, winner of the 1994 ACM Karl V Karlstrom Outstanding Educator Award, and winner of the 1997 ACM/SIGCSE Award for Outstanding Contributions to Computer Science Education. He is also listed in Who's Who in the World. His home page on the World Wide Web can be found at URL http://www.cs.vu.nl/~ast/.

作者简介

目录

1 INTRODUCTION 1.1 WHAT IS AN OPERATING SYSTEM? 1.1.1 The Operating System as an Extended Machine 1.1.2 The Operating System as a Resource Manager 1.2 HISTORY OF OPERATING SYSTEMS 1.2.1 The First Generation 1.2.2 The Second Generation 1.2.3 The Third Generation 1.2.4 The Fourth Generation 1.3 COMPUTER HARDWARE REVIEW 1.3.1 Processors 1.3.2 Memory 1.3.3 Disks 1.3.4 Tapes 1.3.5 I/O Devices 1.3.6 Buses 1.3.7 Booting the Computer 1.4 THE OPERATING SYSTEM ZOO 1.4.1 Mainframe Operating Systems 1.4.2 Server Operating Systems 1.4.3 Multiprocessor Operating Systems 1.4.4 Personal Computer Operating Systems 1.4.5 Handheld Computer Operating Systems 1.4.6 Embedded Operating Systems. 1.4.7 Sensor Node Operating Systems 1.4.8 Real-Time Operating Systems 1.4.9 Smart Card Operating Systems 1.5 OPERATING SYSTEM CONCEPTS 1.5.1 Processes 1.5.2 Address Spaces 1.5.3 Files 1.5.4 Input/Output 1.5.5 Protection 1.5.6 The Shell 1.5.7 Ontogeny Recapitulates Phylogeny 1.6 SYSTEM CALLS 1.6.1 System Calls for Process Management 1.6.2 System Calls for File Management 1.6.3 System Calls for Directory Management 1.6.4 Miscellaneous System Calls 1.6.5 The Windows Win32 API 1.7 OPERATING SYSTEM STRUCTURE 1.7.1 Monolithic Systems 1.7.2 Layered Systems 1.7.3 Microkernels 1.7.4 Client-Server Model 1.7.5 Virtual Machines 1.7.6 Exokernels 1.8 THE WORLD ACCORDING TO C 1.8.1 The C Language 1.8.2 Header Files 1.8.3 Large Programming Projects 1.8.4 The Model of Run Time 1.9 RESEARCH ON OPERATING SYSTEMS 1.10 OUTLINE OF THE REST OF THIS BOOK 1.11 METRIC UNITS 1.12 SUMMARY 2 PROCESSES AND THREADS 2.1 PROCESSES 2.1.1 The Process Model 2.1.2 Process Creation 2.1.3 Process Termination 2.1.4 Process Hierarchies 2.1.5 Process States 2.1.6 Implementation of Processes 2.1.7 Modeling Multiprogramming 2.2 THREADS 2.2.1 Thread Usage 2.2.2 The Classical Thread Model 2.2.3 POSIX Threads 2.2.4 Implementing Threads in User Space 2.2.5 Implementing Threads in the Kernel 2.2.6 Hybrid Implementations 2.2.7 Scheduler Activations 2.2.8 Pop-Up Threads 2.2.9 Making Single-Threaded Code Multithreaded 2.3 INTERPROCESS COMMUNICATION 2.3.1 Race Conditions 2.3.2 Critical Regions 2.3.3 Mutual Exclusion with Busy Waiting 2.3.4 Sleep and Wakeup 2.3.5 Semaphores 2.3.6 Mutexes 2.3.7 Monitors 2.3.8 Message Passing 2.3.9 Barriers 2.4 SCHEDULING 2.4.1 Introduction to Scheduling 2.4.2 Scheduling in Batch Systems 2.4.3 Scheduling in Interactive Systems 2.4.4 Scheduling in Real-Time Systems 2.4.5 Policy versus Mechanism 2.4.6 Thread Scheduling 2.5 CLASSICAL IPC PROBLEMS 2.5.1 The Dining Philosophers Problem 2.5.2 The Readers and Writers Problem 2.6 RESEARCH ON PROCESSES AND THREADS 2.7 SUMMARY 3 MEMORY MANAGEMENT 3.1 NO MEMORY ABSTRACTION 3.2 A MEMORY ABSTRACTION: ADDRESS SPACES 3.2.1 The Notion of an Address Space 3.2.2 Swapping 3.2.3 Managing Free Memory 3.3 VIRTUAL MEMORY 3.3.1 Paging 3.3.2 Page Tables 3.3.3 Speeding Up Paging 3.3.4 Page Tables for Large Memories 3.4 PAGE LACEMENT ALGORITHMS 3.4.1 The Optimal Page Replacement Algorithm 3.4.2 The Not Recently Used Page Replacement Algorithm 3.4.3 The First-In, First-Out 3.4.4 The Second Chance Page Replacement Algorithm 3.4.5 The Clock Page Replacement Algorithm 3.4.6 The Least Recently Used 3.4.7 Simulating LRU in Software 3.4.8 The Working Set Page Replacement Algorithm 3.4.9 The WSClock Page Replacement Algorithm 3.4.10 Summary of Page Replacement Algorithms 3.5 DESIGN ISSUES FOR PAGING SYSTEMS 3.5.1 Local versus Global Allocation Policies 3.5.2 Load Control 3.5.3 Page Size 3.5.4 Separate Instruction and Data Spaces 3.5.5 Shared Pages 3.5.6 Shared Libraries 3.5.7 Mapped Files 3.5.8 Cleaning Policy 3.5.9 Virtual Memory Interface 3.6 IMPLEMENTATION ISSUES 3.6.1 Operating System Involvement with Paging 3.6.2 Page Fault Handling 3.6.3 Instruction Backup 3.6.4 Locking Pages in Memory 3.6.5 Backing Store 3.6.6 Separation of Policy and Mechanism 3.7 SEGMENTATION 3.7.1 Implementation of Pure Segmentation 3.7.2 Segmentation with Paging: MULTICS 3.7.3 Segmentation with Paging: The Intel Pentium 3.8 RESEARCH ON MEMORY MANAGEMENT 3.9 SUMMARY 4 FILE SYSTEMS 4.1 FILES 4.1.1 File Naming 4.1.2 File Structure 4.1.3 File Types 4.1.4 File Access 4.1.5 File Attributes 4.1.6 File Operations 4.1.7 An Example Program Using File System Calls 4.2 DIRECTORIES 4.2.1 Single-Level Directory Systems 4.2.2 Hierarchical Directory Systems 4.2.3 Path Names 4.2.4 Directory Operations 4.3 FILE SYSTEM IMPLEMENTATION 4.3.1 File System Layout 4.3.2 Implementing Files 4.3.3 Implementing Directories 4.3.4 Shared Files 4.3.5 Log-Structured File Systems 4.3.6 Journaling File Systems 4.3.7 Virtual File Systems 4.4 FILE SYSTEM MANAGEMENT AND OPTIMIZATION 4.4.1 Disk Space Management 4.4.2 File System Backups 4.4.3 File System Consistency 4.4.4 File System Performance 4.4.5 Defragmenting Disks 4.5 EXAMPLE FILE SYSTEMS 4.5.1 CD-ROM File Systems 4.5.2 The MS-DOS File System 4.5.3 The UNIX V7 File System 4.6 RESEARCH ON FILE SYSTEMS 4.7 SUMMARY 5 INPUT/OUTPUT 5.1 PRINCIPLES OF I/O HARDWARE 5.1.1 I/O Devices 5.1.2 Device Controllers 5.1.3 Memory-Mapped I/O 5.1.4 Direct Memory Access 5.1.5 Interrupts Revisited 5.2 PRINCIPLES OF I/O SOFTWARE 5.2.1 Goals of the I/O Software 5.2.2 Programmed I/O 5.2.3 Interrupt-Driven I/O 5.2.4 I/O Using DMA 5.3 I/O SOFTWARE LAYERS 5.3.1 Interrupt Handlers 5.3.2 Device Drivers 5.3.3 Device-Independent I/O Software 5.3.4 User-Space I/O Software 5.4 DISKS 5.4.1 Disk Hardware 5.4.2 Disk Formatting 5.4.3 Disk Arm Scheduling Algorithms 5.4.4 Error Handling 5.4.5 Stable Storage 5.5 CLOCKS 5.5.1 Clock Hardware 5.5.2 Clock Software 5.5.3 Soft Timers 5.6 USER INTERFACES: KEYBOARD, MOUSE, MONITOR 5.6.1 Input Software 5.6.2 Output Software 5.7 THIN CLIENTS 5.8 POWER MANAGEMENT 5.8.1 Hardware Issues 5.8.2 Operating System Issues: 5.8.3 Application Program Issues 5.9 RESEARCH ON INPUT/OUTPUT 5.10 SUMMARY 6 DEADLOCKS 6.1 RESOURCES 6.1.1 Preemptable and Nonpreemptable Resources 6.1.2 Resource Acquisition 6.2 INTRODUCTION TO DEADLOCKS 6.2.1 Conditions for Resource Deadlocks 6.2.2 Deadlock Modeling 6.3 THE OSTRICH ALGORITHM 6.4 DEADLOCK DETECTION AND RECOVERY 6.4.1 Deadlock Detection with One Resource of Each Type 6.4.2 Deadlock Detection with Multiple Resources of Each Type 6.4.3 Recovery from Deadlock 6.5 DEADLOCK AVOIDANCE 6.5.1 Resource Trajectories 6.5.2 Safe and Unsafe States 6.5.3 The Banker's Algorithm for a Single Resource 6.5.4 The Banker's Algorithm for Multiple Resources 6.6 DEADLOCK PREVENTION 6.6.1 Attacking the Mutual Exclusion Condition 6.6.2 Attacking the Hold and Wait Condition 6.6.3 Attacking the No Preemption Condition 6.6.4 Attacking the Circular Wait Condition 6.7 OTHER ISSUES 6.7.1 Two-Phase Locking 6.7.2 Communication Deadlocks 6.7.3 Livelock 6.7.4 Starvation 6.8 RESEARCH ON DEADLOCKS 6.9 SUMMARY 7 MULTIMEDIA OPERATING SYSTEMS 7.1 INTRODUCTION TO MULTIMEDIA 7.2 MULTIMEDIA FILES 7.2.1 Video Encoding 7.2.2 Audio Encoding 7.3 VIDEO COMPRESSION 7.3.1 The JPEG Standard 7.3.2 The MPEG Standard 7.4 AUDIO COMPRESSION 7.5 MULTIMEDIA PROCESS SCHEDULING 7.5.1 Scheduling Homogeneous Processes 7.5.2 General Real-Time Scheduling 7.5.3 Rate Monotonic Scheduling 7.5.4 Earliest Deadline First Scheduling 7.6 MULTIMEDIA FILE SYSTEM PARADIGMS 7.6.1 VCR Control Functions 7.6.2 Near Video on Demand 7.6.3 Near Video on Demand with VCR Functions 7.7 FILE PLACEMENT 7.7.1 Placing a File on a Single Disk 7.7.2 Two Alternative File Organization Strategies 7.7.3 Placing Files for Near Video on Demand 7.7.4 Placing Multiple Files on a Single Disk 7.7.5 Placing Files on Multiple Disks 7.8 CACHING 7.8.1 Block Caching 7.8.2 File Caching 7.9 DISK SCHEDULING FOR MULTIMEDIA 7.9.1 Static Disk Scheduling 7.9.2 Dynamic Disk Scheduling 7.10 RESEARCH ON MULTIMEDIA 7.11 SUMMARY 8 MULTIPLE PROCESSOR SYSTEMS 8.1 MULTIPROCESSORS 8.1.1 Multiprocessor Hardware 8.1.2 Multiprocessor Operating System Types 8.1.3 Multiprocessor Synchronization 8.1.4 Multiprocessor Scheduling 8.2 MULTICOMPUTERS 8.2.1 Multicomputer Hardware 8.2.2 Low-Level Communication Software 8.2.3 User-Level Communication Software 8.2.4 Remote Procedure Call 8.2.5 Distributed Shared Memory 8.2.6 Multicomputer Scheduling 8.2.7 Load Balancing 8.3 VIRTUALIZATION 8.3.1 Requirements for Virtualization 8.3.2 Type 1 Hypervisors 8.3.3 Type 2 Hypervisors 8.3.4 Paravirtualization 8.3.5 Memory Virtualization 8.3.6 I/O Virtualization 8.3.7 Virtual Appliances 8.3.8 Virtual Machines on Multicore CPUs 8.3.9 Licensing Issues 8.4 DISTRIBUTED SYSTEMS 8.4.1 Network Hardware 8.4.2 Network Services and Protocols 8.4.3 Document-Based Middleware 8.4.4 File System-Based Middleware 8.4.5 Object-Based Middleware 8.4.6 Coordination-Based Middleware 8.5 RESEARCH ON MULTIPLE PROCESSOR SYSTEMS 8.6 SUMMARY 9 SECURITY 9.1 THE SECURITY ENVIRONMENT 9.1.1 Threats 9.1.2 Intruders 9.1.3 Accidental Data Loss 9.2 BASICS OF CRYPTOGRAPHY 9.2.1 Secret-Key Cryptography 9.2.2 Public-Key Cryptography 9.2.3 One-Way Functions 9.2.4 Digital Signatures 9.2.5 Trusted Platform Module 9.3 PROTECTION MECHANISMS 9.3.1 Protection Domains 9.3.2 Access Control Lists 9.3.3 Capabilities 9.3.4 Trusted systems 9.3.5 Trusted Computing Base 9.3.6 Formal Models of Secure Systems 9.3.7 Multilevel Security 9.3.8 Covert Channels 9.4 AUTHENTICATION 9.4.1 Authentication Using Passwords 9.4.2 Authentication Using a Physical Object 9.4.3 Authentication Using Biometrics 9.5 INSIDER ATTACKS 9.5.1 Logic Bombs 9.5.2 Trap Doors 9.5.3 Login Spoofing 9.6 EXPLOITING CODE BUGS 9.6.1 Buffer Overflow Attacks 9.6.2 Format String Attacks 9.6.3 Return to libc Attacks 9.6.4 Integer Overflow Attacks 9.6.5 Code Injection Attacks 9.6.6 Privilege Escalation Attacks 9.7 MALWARE 9.7.1 Trojan Horses 9.7.2 Viruses 9.7.3 Worms 9.7.4 Spyware 9.7.5 Rootkits 9.8 DEFENSES 9.8.1 Firewalls 9.8.2 Antivirus and Anti-Antivirus Techniques 9.8.3 Code Signing 9.8.4 Jailing 9.8.5 Model-Based Intrusion Detection 9.8.6 Encap...

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