
| About the Author v Preface xxxv Acknowledgments xli Part I: Getting Started with Autodesk 3ds Max 2013 1 Quick Start: Falling from a Tightrope 3 Chapter 1: Exploring the Interface 15 Chapter 2: Controlling the Viewports 39 Chapter 3: Working with Files 69 Part II: Manipulating Objects 87 Chapter 4: Creating and Editing Primitive Objects 89 Chapter 5: Selecting Objects and Using Layers 107 Chapter 6: Transforming Objects, Pivoting, Aligning, and Snapping 133 Chapter 7: Cloning Objects and Creating Object Arrays 163 Chapter 8: Grouping, Linking, and Parenting Objects 185 Part III: Modeling 3D Assets 195 Chapter 9: Introducing Subobjects and Modifiers and Using the Modifier Stack 197 Chapter 10: Drawing and Editing 2D Splines and Shapes 221 Chapter 11: Modeling with Polygons 255 Chapter 12: Using the Graphite Modeling Tools 289 Chapter 13: Working with Compound Objects 321 Part IV: Applying Materials and Textures 335 Chapter 14: Creating and Applying Standard Materials with the Slate Material Editor 337 Chapter 15: Adding Material Details with Maps 361 Chapter 16: Creating Compound Materials and Using Material Modifiers 381 Chapter 17: Unwrapping UVs 397 Part V: Working with Cameras, Lighting, and Rendering 423 Chapter 18: Configuring and Aiming Cameras 425 Chapter 19: Using Lights and Basic Lighting Techniques 441 Chapter 20: Rendering a Scene and Enabling Quicksilver 461 Chapter 21: Using Atmospheric and Render Effects 477 Chapter 22: Rendering with mental ray and iray 501 Chapter 23: Compositing with Render Elements and the Video Post Interface 521 Part VI: Animating Objects and Scenes 549 Chapter 24: Understanding Animation and Keyframes 551 Chapter 25: Animating with Constraints and Simple Controllers 575 Chapter 26: Using Animation Layers and Animation Modifiers 597 Chapter 27: Wiring Parameters 611 Chapter 28: Editing Animation Curves in the Track View 621 Part VII: Working with Characters 653 Chapter 29: Understanding Rigging, Kinematics, and Working with Bones 655 Chapter 30: Skinning Characters 675 Chapter 31: Animating Characters with CAT 693 Part VIII: Dynamic Animation 711 Chapter 32: Creating Particles 713 Chapter 33: Using Space Warps 737 Appendix A: What's New with Autodesk 3ds Max 2013 759 Appendix B: What's on the CD-ROM 763 Index 767 |
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