目录Part I. Introduction 1. Introduction to Android 2. Getting Started with the Android SDK 3. Tapping Into the Display System 4. Getting Input with the Touch Screen Part II. Graphics 5. Loading and Drawing Bitmaps 6. Building a Better Sprite 7. Drawing with Z-Index Sorting 8. Sprite Transformations 9. Sprite Color and Alpha Animation 10. Sprite Transform Animation 11. Sprite Frame Animation 12. Transforming Frame Animations 13. Versatile Particle Emitters Part III. Gameplay 14. Linear and Angular Velocity 15. Collision Detection and Response 16. Doing Physics with Box2d 17. Managing Lists of Entities 18. Behavioral Entity A.I. 19. Creating a Graphical User Interface 20. Using the Audio System 21. Location Tracking Using GPS 22. Accessing File Storage for Game Data 23. Taking Advantage of Java Libraries 24. Publishing Your Game on the Android Market |
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