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Data Structures and Other Objects Using Java (4th Edition)

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Data Structures and Other Objects Using Java (4th Edition)

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作 者:Michael Main

出 版 社:

出版时间:2011年11月12日

I S B N:9780132576246

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内容简介

作者简介

Michael Main is an Associate Professor in the Department of Computer Science at the University of Colorado - Boulder. He earned his BS, MS, and Ph.D. from Washington State University. 

作者简介

目录


CHAPTER 1 THE PHASES OF SOFTWARE DEVELOPMENT 1
1.1 Specification, Design, Implementation 4
Design Technique: Decomposing the Problem 5
How to Write a Specification for a Java Method 6
Pitfall: Throw an Exception to Indicate a Failed Precondition 9
Temperature Conversion: Implementation 10
Programming Tip: Use Javadoc to Write Specifications 13
Programming Tip: Use Final Variables to Improve Clarity 13
Programming Tip: Make Exception Messages Informative 14
Programming Tip: Format Output with System.out.printf 14
Self-Test Exercises for Section 1.1 15
1.2 Running Time Analysis 16
The Stair-Counting Problem 16
Big-O Notation 21
Time Analysis of Java Methods 23
Worst-Case, Average-Case, and Best-Case Analyses 25
Self-Test Exercises for Section 1.2 26
1.3 Testing and Debugging 26
Choosing Test Data 27
Boundary Values 27
Fully Exercising Code 28
Pitfall: Avoid Impulsive Changes 29
Using a Debugger 29
Assert Statements 29
Turning Assert Statements On and Off 30
Programming Tip: Use a Separate Method for Complex Assertions 32
Pitfall: Avoid Using Assertions to Check Preconditions 34
Static Checking Tools 34
Self-Test Exercises for Section 1.3 34
Chapter Summary 35
Solutions to Self-Test Exercises 36
CHAPTER 2 JAVA CLASSES AND INFORMATION HIDING 38
2.1 Classes and Their Members 40
Defining a New Class 41
Instance Variables 41
Constructors 42
No-Arguments Constructors 43
Methods 43
Accessor Methods 44
Programming Tip: Four Reasons to Implement Accessor Methods 44
Pitfall: Division Throws Away the Fractional Part 45
Programming Tip: Use the Boolean Type for True or False Values 46
Modification Methods 46
Pitfall: Potential Arithmetic Overflows 48
Complete Definition of Throttle.java 48
Methods May Activate Other Methods 51
Self-Test Exercises for Section 2.1 51
2.2 Using a Class 52
Creating and Using Objects 52
A Program with Several Throttle Objects 53
Null References 54
NullPointerException 55
Assignment Statements with Reference Variables 55
Clones 58
Testing for Equality 58
Terminology Controversy: “The Throttle That t Refers To” 59
Self-Test Exercises for Section 2.2 59
2.3 Packages 60
Declaring a Package 60
The Import Statement to Use a Package 63
The JCL Packages 63
More about Public, Private, and Package Access 63
Self-Test Exercises for Section 2.3 65
2.4 Parameters, Equals Methods, and Clones 65
The Location Class 66
Static Methods 72
Parameters That Are Objects 73
Methods May Access Private Instance Variables of Objects in Their Own Class 74
The Return Value of a Method May Be an Object 75
Programming Tip: How to Choose the Names of Methods 76
Java’s Object Type 77
Using and Implementing an Equals Method 77
Pitfall: ClassCastException 80
Every Class Has an Equals Method 80
Using and Implementing a Clone Method 81
Pitfall: Older Java Code Requires a Typecast for Clones 81
Programming Tip: Always Use super.clone for Your Clone Method 85
Programming Tip: When to Throw a Runtime Exception 85
A Demonstration Program for the Location Class 85
What Happens When a Parameter Is Changed Within a Method? 86
Self-Test Exercises for Section 2.4 89
2.5 The Java Class Libraries 90
Chapter Summary 92
Solutions to Self-Test Exercises 93
Programming Projects 95
CHAPTER 3 COLLECTION CLASSES 103
3.1 A Review of Java Arrays 104
Pitfall: Exceptions That Arise from Arrays 106
The Length of an Array 106
Assignment Statements with Arrays 106
Clones of Arrays 107
The Arrays Utility Class 108
Array Parameters 110
Programming Tip: Enhanced For-Loops for Arrays 111
Self-Test Exercises for Section 3.1 112
3.2 An ADT for a Bag of Integers 113
The Bag ADT—Specification 114
OutOfMemoryError and Other Limitations for Collection Classes 118
The IntArrayBag Class—Specification 118
The IntArrayBag Class—Demonstration Program 122
The IntArrayBag Class—Design 125
The Invariant of an ADT 126
The IntArrayBag ADT—Implementation 127
Programming Tip: Cloning a Class That Contains an Array 136
The Bag ADT—Putting the Pieces Together 137
Programming Tip: Document the ADT Invariant in the Implementation File 141
The Bag ADT—Testing 141
Pitfall: An Object Can Be an Argument to Its Own Method 142
The Bag ADT—Analysis 142
Self-Test Exercises for Section 3.2 144
3.3 Programming Project: The Sequence ADT 145
The Sequence ADT—Specification 146
The Sequence ADT—Documentation 150
The Sequence ADT—Design 150
The Sequence ADT—Pseudocode for the Implementation 156
Self-Test Exercises for Section 3.3 158
3.4 Programming Project: The Polynomial 159
Self-Test Exercises for Section 3.4 162
3.5 The Java HashSet and Iterators 162
The HashSet Class 162
Some of the HashSet Members 162
Iterators 163
Pitfall: Do Not Access an Iterator’s next Item When hasNext Is False 164
Pitfall: Changing a Container Object Can Invalidate Its Iterator 164
Invalid Iterators 164
Self-Test Exercises for Section 3.5 165
Chapter Summary 165
Solutions to Self-Test Exercises 166
Programming Projects 169
CHAPTER 4 LINKED LISTS 175
4.1 Fundamentals of Linked Lists 176
Declaring a Class for Nodes 177
Head Nodes, Tail Nodes 177
The Null Reference 178
Pitfall: NullPointerExceptions with Linked Lists 179
Self-Test Exercises for Section 4.1 179
4.2 Methods for Manipulating Nodes 179
Constructor for the Node Class 180
Getting and Setting the Data and Link of a Node 180
Public Versus Private Instance Variables 181
Adding a New Node at the Head of a Linked List 182
Removing a Node from the Head of a Linked List 183
Adding a New Node That Is Not at the Head 185
Removing a Node That Is Not at the Head 188
Pitfall: NullPointerExceptions with removeNodeAfter 191
Self-Test Exercises for Section 4.2 191
4.3 Manipulating an Entire Linked List 192
Computing the Length of a Linked List 193
Programming Tip: How to Traverse a Linked List 196
Pitfall: Forgetting to Test the Empty List 197
Searching for an Element in a Linked List 197
Finding a Node by Its Position in a Linked List 198
Copying a Linked List 200
A Second Copy Method, Returning Both Head and Tail References 204
Programming Tip: A Method Can Return an Array 205
Copying Part of a Linked List 206
Using Linked Lists 207
Self-Test Exercises for Section 4.3 214
4.4 The Bag ADT with a Linked List 215
Our Second Bag–Specification 215
The grab Method 219
Our Second Bag–Class Declaration 219
The Second Bag–Implementation 220
Programming Tip: Cloning a Class That Contains a Linked List 223
Programming Tip: How to Choose between Different Approaches 225
The Second Bag–Putting the Pieces Together 229
Self-Test Exercises for Section 4.4 232
4.5 Programming Project: The Sequence ADT with a Linked List 232
The Revised Sequence ADT–Design Suggestions 232
The Revised Sequence ADT–Clone Method 235
Self-Test Exercises for Section 4.5 238
4.6 Beyond Simple Linked Lists 239
Arrays Versus Linked Lists and Doubly Linked Lists 239
Dummy Nodes 240
Java’s List Classes 241
ListIterators 242
Making the Decision 243
Self-Test Exercises for Section 4.6 244
Chapter Summary 244
Solutions to Self-Test Exercises 245
Programming Projects 248
CHAPTER 5 GENERIC PROGRAMMING 251
5.1 Java’s Object Type and Wrapper Classes 252
Widening Conversions 253
Narrowing Conversions 254
Wrapper Classes 256
Autoboxing and Auto-Unboxing Conversions 256
Advantages and Disadvantages of Wrapper Objects 257
Self-Test Exercises for Section 5.1 257
5.2 Object Methods and Generic Methods 258
Object Methods 259
Generic Methods 259
Pitfall: Generic Method Restrictions 260
Self-Test Exercises for Section 5.2 261
5.3 Generic Classes 262
Writing a Generic Class 262
Using a Generic Class 262
Pitfall: Generic Class Restrictions 263
Details for Implementing a Generic Class 263
Creating an Array to Hold Elements of the Unknown Type 263
Retrieving E Objects from the Array 264
Warnings in Generic Code 264
Programming Tip: Suppressing Unchecked Warnings 265
Using ArrayBag as the Type of a Parameter or Return Value 266
Counting the Occurrences of an Object 266
The Collection Is Really a Collection of References to Objects 267
Set Unused References to Null 269
Steps for Converting a Collection Class to a Generic Class 269
Deep Clones for Collection Classes 271
Using the Bag of Objects 279
Details of the Story-Writing Program 282
Self-Test Exercises for Section 5.3 282
5.4 Generic Nodes 283
Nodes That Contain Object Data 283
Pitfall: Misuse of the equals Method 283
Other Collections That Use Linked Lists 285
Self-Test Exercises for Section 5.4 285
5.5 Interfaces and Iterators 286
Interfaces 286
How to Write a Class That Implements an Interface 287
Generic Interfaces and the Iterable Interface 287
How to Write a Generic Class That Implements a Generic Interface 288
The Lister Class 289
Pitfall: Don’t Change a List While an Iterator Is Being Used 291
The Comparable Generic Interface 292
Parameters That Use Interfaces 293
Using instanceof to Test Whether a Class Implements an Interface 294
The Cloneable Interface 295
Self-Test Exercises for Section 5.5 295
5.6 A Generic Bag Class That Implements the Iterable Interface (Optional Section) 296
Programming Tip: Enhanced For-Loops for the Iterable Interface 297
Implementing a Bag of Objects Using a Linked List and an Iterator 298
Programming Tip: External Iterators Versus Internal Iterators 298
Summary of the Four Bag Implementations 299
Self-Test Exercises for Section 5.6 299
5.7 The Java Collection Interface and Map Interface (Optional Section) 300
The Collection Interface 30...

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