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Internet and World Wide Web How To Program (5th Edition)

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Internet and World Wide Web How To Program (5th Edition)

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作 者:Harvey & Paul) Deitel & Associates

出 版 社:

出版时间:2011年11月19日

I S B N:9780132151009

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内容简介

作者简介

Paul J. Deitel, CEO and Chief Technical Officer of Deitel & Associates, Inc., is a graduate of MIT’s Sloan School of Management, where he studied Information Technology. He holds the Java Certified Programmer and Java Certified Developer certifications, and has been designated by Sun Microsystems as a Java Champion. Through Deitel & Associates, Inc., he has delivered Java, C, C , C# and Visual Basic courses to industry clients, including IBM, Sun Microsystems, Dell, Lucent Technologies, Fidelity, NASA at the Kennedy Space Center, the National Severe Storm Laboratory, White Sands Missile Range, Rogue Wave Software, Boeing, Stratus, Cambridge Technology Partners, Open Environment Corporation, One Wave, Hyperion Software, Adra Systems, Entergy, CableData Systems, Nortel Networks, Puma, iRobot, Invensys and many more. He has also lectured on Java and C for the Boston Chapter of the Association for Computing Machinery. He and his father, Dr. Harvey M. Deitel, are the world’s best-selling programming language textbook authors.


Dr. Harvey M. Deitel, Chairman and Chief Strategy Officer of Deitel & Associates, Inc., has 45 years of academic and industry experience in the computer field. Dr. Deitel earned B.S. and M.S. degrees from the MIT and a Ph.D. from Boston University. He has 20 years of college teaching experience, including earning tenure and serving as the Chairman of the Computer Science Department at Boston College before founding Deitel & Associates, Inc., with his son, Paul J. Deitel. He and Paul are the co-authors of several dozen books and multimedia packages and they are writing many more. With translation published in Japanese, German, Russian, Spanish, Traditional Chinese, Simplified Chinese, Korean, French, Polish, Italian, Portuguese, Greek, Urdu and Turkish, the Deitels’ texts have earned international recognition. Dr. Deitel has delivered hundreds of professional seminars to major corporations, academic institutions, government organizations and the military.


Abbey Deitel, President of Deitel & Associates, Inc., is a graduate of Carnegie Mellon University where she studied Industrial Management. She has been managing the business operations of Deitel & Associates, Inc. for 14 years. Abbey, along with Paul Deitel and Dr. Harvey Deitel, is the co-author of iPhone for Programmers and Android for Programmers, and she had contributed to numerous other Deitel publications.
 

作者简介

目录

Preface xix
Before You Begin xxxi
1 Introduction to Computers and the Internet 1
1.1 Introduction 2
1.2 The Internet in Industry and Research 3
1.3 HTML5, CSS3, JavaScript, Canvas and jQuery 6
1.4 Demos 9
1.5 Evolution of the Internet and World Wide Web 10
1.6 Web Basics 12
1.7 Multitier Application Architecture 16
1.8 Client-Side Scripting versus Server-Side Scripting 17
1.9 World Wide Web Consortium (W3C) 18
1.10 Web 2.0: Going Social 18
1.11 Data Hierarchy 23
1.12 Operating Systems 25
1.12.1 Desktop and Notebook Operating Systems 25
1.12.2 Mobile Operating Systems 26
1.13 Types of Programming Languages 27
1.14 Object Technology 29
1.15 Keeping Up-to-Date with Information Technologies 31
2 Introduction to HTML5: Part 1 37
2.1 Introduction 38
2.2 Editing HTML5 38
2.3 First HTML5 Example 38
2.4 W3C HTML5 Validation Service 41
2.5 Headings 41
2.6 Linking 42
2.7 Images 45
2.7.1 alt Attribute 47
2.7.2 Void Elements 47
2.7.3 Using Images as Hyperlinks 47
2.8 Special Characters and Horizontal Rules 49
2.9 Lists 51
2.10 Tables 54
2.11 Forms 58
2.12 Internal Linking 65
2.13 meta Elements 67
2.14 Web Resources 69
3 Introduction to HTML5: Part 2 76
3.1 Introduction 77
3.2 New HTML5 Form input Types 77
3.2.1 input Type color 80
3.2.2 input Type date 82
3.2.3 input Type datetime 82
3.2.4 input Type datetime-local 82
3.2.5 input Type email 83
3.2.6 input Type month 84
3.2.7 input Type number 84
3.2.8 input Type range 85
3.2.9 input Type search 85
3.2.10 input Type tel 86
3.2.11 input Type time 86
3.2.12 input Type url 87
3.2.13 input Type week 87
3.3 input and datalist Elements and autocomplete Attribute 87
3.3.1 input Element autocomplete Attribute 87
3.3.2 datalist Element 90
3.4 Page-Structure Elements 90
3.4.1 header Element 96
3.4.2 nav Element 96
3.4.3 figure Element and figcaption Element 96
3.4.4 article Element 96
3.4.5 summary Element and details Element 96
3.4.6 section Element 96
3.4.7 aside Element 96
3.4.8 meter Element 97
3.4.9 footer Element 98
3.4.10 Text-Level Semantics: mark Element and wbr Element 98
4 Introduction to Cascading Style Sheets™ (CSS): Part 1 105
4.1 Introduction 106
4.2 Inline Styles 106
4.3 Embedded Style Sheets 108
4.4 Conflicting Styles 111
4.5 Linking External Style Sheets 114
4.6 Positioning Elements: Absolute Positioning, z-index 116
4.7 Positioning Elements: Relative Positioning, span 118
4.8 Backgrounds 120
4.9 Element Dimensions 122
4.10 Box Model and Text Flow 123
4.11 Media Types and Media Queries 127
4.12 Drop-Down Menus 130
4.13 (Optional) User Style Sheets 132
4.14 Web Resources 136
5 Introduction to Cascading Style Sheets™
(CSS): Part 2 142
5.1 Introduction 143
5.2 Text Shadows 143
5.3 Rounded Corners 144
5.4 Color 145
5.5 Box Shadows 146
5.6 Linear Gradients; Introducing Vendor Prefixes 148
5.7 Radial Gradients 151
5.8 (Optional: WebKit Only) Text Stroke 153
5.9 Multiple Background Images 153
5.10 (Optional: WebKit Only) Reflections 155
5.11 Image Borders 156
5.12 Animation; Selectors 159
5.13 Transitions and Transformations 162
5.13.1 transition and transform Properties 162
5.13.2 Skew 164
5.13.3 Transitioning Between Images 165
5.14 Downloading Web Fonts and the @font-face Rule 166
5.15 Flexible Box Layout Module and :nth-child Selectors 168
5.16 Multicolumn Layout 171
5.17 Media Queries 173
5.18 Web Resources 177
6 JavaScript: Introduction to Scripting 185
6.1 Introduction 186
6.2 Your First Script: Displaying a Line of Text with JavaScript in a Web Page 186
6.3 Modifying Your First Script 189
6.4 Obtaining User Input with prompt Dialogs 192
6.4.1 Dynamic Welcome Page 192
6.4.2 Adding Integers 196
6.5 Memory Concepts 199
6.6 Arithmetic 200
6.7 Decision Making: Equality and Relational Operators 202
6.8 Web Resources 207
7 JavaScript: Control Statements I 214
7.1 Introduction 215
7.2 Algorithms 215
7.3 Pseudocode 215
7.4 Control Statements 215
7.5 if Selection Statement 218
7.6 if…else Selection Statement 219
7.7 while Repetition Statement 223
7.8 Formulating Algorithms: Counter-Controlled Repetition 225
7.9 Formulating Algorithms: Sentinel-Controlled Repetition 228
7.10 Formulating Algorithms: Nested Control Statements 234
7.11 Assignment Operators 238
7.12 Increment and Decrement Operators 239
7.13 Web Resources 242
8 JavaScript: Control Statements II 251
8.1 Introduction 252
8.2 Essentials of Counter-Controlled Repetition 252
8.3 for Repetition Statement 253
8.4 Examples Using the for Statement 256
8.5 switch Multiple-Selection Statement 261
8.6 do…while Repetition Statement 264
8.7 break and continue Statements 266
8.8 Logical Operators 268
8.9 Web Resources 271
9 JavaScript: Functions 278
9.1 Introduction 279
9.2 Program Modules in JavaScript 279
9.3 Function Definitions 280
9.3.1 Programmer-Defined Function square 281
9.3.2 Programmer-Defined Function maximum 283
9.4 Notes on Programmer-Defined Functions 285
9.5 Random Number Generation 286
9.5.1 Scaling and Shifting Random Numbers 286
9.5.2 Displaying Random Images 287
9.5.3 Rolling Dice Repeatedly and Displaying Statistics 291
9.6 Example: Game of Chance; Introducing the HTML5 audio and video Elements 296
9.7 Scope Rules 306
9.8 JavaScript Global Functions 308
9.9 Recursion 309
9.10 Recursion vs. Iteration 313
10 JavaScript: Arrays 324
10.1 Introduction 325
10.2 Arrays 325
10.3 Declaring and Allocating Arrays 327
10.4 Examples Using Arrays 327
10.4.1 Creating, Initializing and Growing Arrays 327
10.4.2 Initializing Arrays with Initializer Lists 331
10.4.3 Summing the Elements of an Array with for and for…in 332
10.4.4 Using the Elements of an Array as Counters 334
10.5 Random Image Generator Using Arrays 337
10.6 References and Reference Parameters 339
10.7 Passing Arrays to Functions 340
10.8 Sorting Arrays with Array Method sort 343
10.9 Searching Arrays with Array Method indexOf 344
10.10 Multidimensional Arrays 347
11 JavaScript: Objects 360
11.1 Introduction 361
11.2 Math Object 361
11.3 String Object 363
11.3.1 Fundamentals of Characters and Strings 363
11.3.2 Methods of the String Object 363
11.3.3 Character-Processing Methods 365
11.3.4 Searching Methods 366
11.3.5 Splitting Strings and Obtaining Substrings 369
11.4 Date Object 371
11.5 Boolean and Number Objects 376
11.6 document Object 377
11.7 Favorite Twitter Searches: HTML5 Web Storage 378
11.8 Using JSON to Represent Objects 385
12 Document Object Model (DOM): Objects and Collections 395
12.1 Introduction 396
12.2 Modeling a Document: DOM Nodes and Trees 396
12.3 Traversing and Modifying a DOM Tree 399
12.4 DOM Collections 409
12.5 Dynamic Styles 411
12.6 Using a Timer and Dynamic Styles to Create Animated Effects 413
13 JavaScript Event Handling: A Deeper Look 422
13.1 Introduction 423
13.2 Reviewing the load Event 423
13.3 Event mousemove and the event Object 425
13.4 Rollovers with mouseover and mouseout 429
13.5 Form Processing with focus and blur 433
13.6 More Form Processing with submit and reset 436
13.7 Event Bubbling 438
13.8 More Events 440
13.9 Web Resource 440
14 HTML5: Introduction to canvas 444
14.1 Introduction 445
14.2 canvas Coordinate System 445
14.3 Rectangles 446
14.4 Using Paths to Draw Lines 448
14.5 Drawing Arcs and Circles 450
14.6 Shadows 452
14.7 Quadratic Curves 454
14.8 Bezier Curves 456
14.9 Linear Gradients 457
14.10 Radial Gradients 459
14.11 Images 461
14.12 Image Manipulation: Processing the Individual Pixels of a canvas 463
14.13 Patterns 467
14.14 Transformations 468
14.14.1 scale and translate Methods: Drawing Ellipses 468
14.14.2 rotate Method: Creating an Animation 470
14.14.3 transform Method: Drawing Skewed Rectangles 472
14.15 Text 474
14.16 Resizing the canvas to Fill the Browser Window 476
14.17 Alpha Transparency 477
14.18 Compositing 479
14.19 Cannon Game 482
14.19.1 HTML5 Document 484
14.19.2 Instance Variables and Constants 484
14.19.3 Function setupGame 486
14.19.4 Functions startTimer and stopTimer 487
14.19.5 Function resetElements 487
14.19.6 Function newGame 488
14.19.7 Function updatePositions: Manual Frame-by-Frame Animation and Simple Collision Detection 489
14.19.8 Function fireCannonball 492
14.19.9 Function alignCannon 493
14.19.10 Function draw 494
14.19.11 Function showGameOverDialog 496
14.20 save and restore Methods 496
14.21 A Note on SVG 498
14.22 A Note on canvas 3D 499
15 XML 511
15.1 Introduction 512
15.2 XML Basics 512
15.3 Structuring Data 515
15.4 XML Namespaces 521
15.5 Document Type Definitions (DTDs) 523
15.6 W3C XML Schema Documents 526
15.7 XML Vocabularies 534
15.7.1 MathML™ 534
15.7.2 Other Markup Languages 537
15.8 Extensible Stylesheet Language and XSL Transformations 538
15.9 Document Object Model (DOM) 547
15.10 Web Resources 565
16 Ajax-Enabled Rich Internet Applications with XML and JSON 571
16.1 Introduction 572
16.1.1 Traditional Web Applications vs. Ajax Applications 573
16.1.2 Traditional Web Applications 573
16.1.3 Ajax Web Applications 574
16.2 Rich Internet Applications (RIAs) with Ajax 574
16.3 History of Ajax 577
16.4 “Raw” Ajax Example Using the XMLHttpRequest Object 577
16.4.1 Asynchronous Requests 578
16.4.2 Exception Handling 581
16.4.3 Callback Functions 582
16.4.4 XMLHttpRequest Object Event, Properties and Methods 582
16.5 Using XML and the DOM 583
16.6 Creating a Full-Scale Ajax-Enabled Application 587
16.6.1 Using JSON 587
16.6.2 Rich Functionality 588
16.6.3 Interacting with a Web Service on the Server 597
16.6.4 Parsing JSON Data 597
16...

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