"As well as the design angle of creating artwork for games, this book also tackles the business side of creating artwork for commercial purposes, making it a wonderful insight into the world of the professional games artist. After reading this you'll have a far better understanding of what it takes to become successful in the games world, and it will give you the opportunity to begin building a stunning profolio." - Advanced Photoshop "This book can help anyone become a better texture professional...Ahearn's book can and help you become a much better artist, even if you never did much texturing before...The details are simple, but they give anyone who has no Photoshop experience a better idea of what to do. A more experienced reader can gain an in-depth look at how to add improved texture to his projects. 3D Game Textures is a great book for beginners who would like to learn about textures for 3D art. No one should have a problem understanding and using this easy-to-comprehend information." - Apogee Photo Magazine
*"the most valuable single resource I've ever seen, with specific instructions and workflow strategies that can be put to use immediately. And I'd tell anyone who does any texture art, for games or other purposes, to buy a copy." - Ann Brundige Studios *"For students, professionals, or anyone else interested in learning to develop art using PS for video game development....There are NOT any other worthy titles that I have found."- Jeff Huff, Professor of Computer Graphics.
"Ahearn's book can and will help you become a much better artist" Apogee Photo Magazine, August 2006
商品评论(0条)