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Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation

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Tradigital Maya: A CG Animator's Guide to Applying the Classical Principles of Animation

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作 者:Lee Montgomery

出 版 社:

出版时间:2011年11月15日

I S B N:9780123852229

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内容简介

作者简介

Lee has worked professionally within the 3D Animation and VFX industry for over 9 years. Prior to joining Autodesk he worked as a Senior Animator and Artist on a number of high-profile AAA video game titles for well known studios. Notable titles he's contributed to the hugely successful Grand Theft Auto and Manhunt Video Game series for Rockstar North. His background in production also includes experience in setting up mo-cap pipelines for game cinematics from shoot to edit and in-game implementation utilizing Vicon/MotionBuilder/3ds Max/Maya.

作者简介

目录


Tradigital Maya Introduction 
Traditional to Digital Chapter 1
Arcs 
organic movement natural motion Chapter 2
Anticipation
building the action Chapter 3
Animation Editing
Timing Chapter 4
Animation Editing
Ease in & Ease Out Chapter 5
Staging 
framing the action and setting the mood Chapter 6
Follow Through and Overlapping Action Chapter 7
Secondary Action
Enhancing the shot Chapter 8
Straight Ahead Action and Pose to Pose Chapter 9
Solid Drawing & Design 
Form meets function Chapter 10.1
Appeal
Design for Production Chapter 10.2
Appeal
Character performance Chapter 11
Squash and Stretch Chapter 12
Exaggeration Chapter 13
Conclusion

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