
| about this book guide to the reader 1 patterns 1.1 what is a pattem? 1.2 what makes a pattern? 1.3 pattern categories 1.4 relationships between patterns 1.5 pattern description 1.6 patterns and software architecture 1.7 summary 2 architectural patterns 2.1 introduction 2.2 from mud to structure layers pipes and filters blackboard 2.3 distributed systems broker 2.4 interactive systems model-view-controller . presentation-abstraction-control 2.5 adaptable systems 3 design patterns 3.1 introduction 3.2 structural decomposition whole-part 3.3 organization of work master-slave 3.4 access control proxy 3.5 management command processor view handler 3.6 communication forwarder-receiver client-dispatcher-server publisher-subscriber 4 idioms 4.1 introduction 4.2 what can idioms provide? 4.3 idioms and style 4.4 where can you find idioms? counted pointer 5 pattern systems 5.1 what is a pattern system? 5.2 pattern classification 5.3 pattern selection 5.4 pattern systems as implementation guidelines 5.5 the evolution of pattern systems 5.6 summary 6 patterns and software architecture 7 the pattern community 8 where will patterns go? notations glossary references index of patterns index |
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