
| preface to the second edition. introduction. chapter 1: what is this instructional design stuff anyway? why instructional design? what is instructional design? a few definitions. advantages of instructional design. disadvantages of instructional design. chapter 2: before you do anything: pre-instructional design activities. organizational needs. performance assessment. . assessing training needs. choosing needs to address. the needs analysis report. quick and dirty cost-benefit analysis. chapter 3: do you know what you need to do? analysis. data-collection methods. why analyze? types of analysis. computer-aided analysis. chapter 4: how to do it: design. make the right decision now. delivery decision (training setting). objectives. design documents / 130 course descriptions / 145 gathering content. adding structure: the instructional plan. trainee evaluation (test questions and tests). hints for designing in various formats. chapter 5: doing it right: development. end products of development. the lesson plan as an end product. scripts and storyboards. participants’ packages and other print materials. other media. hints for developing material. chapter 6: getting it where it does the most good: implementation. beta tests and pilots. reviews revisited. common implementation issues. hints for implementation. chapter 7: did it do any good? evaluation. why evaluation? the key to good evaluation. types of evaluation. evaluation of self-instructional programs. revisions: what to do with what you’ve learned. hints for evaluating. chapter 8: doing it faster: more rapid design shortcuts. software for instructional design. analysis software. test development software. miscellaneous software. rapid prototyping. learning objects and granular training. public courses. off-the-shelf programs. technology vendors. performance support–based “training”. problem-based learning (pbl). training management systems. miscellaneous. chapter 9: asynchronous e-learning design. definitions. creating and implementing an e-learning system. determining a comprehensive e-learning strategy. designing and developing good programs. learning management systems and learning content management systems. preparing the organization globally for e-learning. planning for a smooth, successful implementation. creating an effective monitoring and evaluation plan. asynchronous e-learning design and development. analysis. material development. learner evaluation. learner interfaces. beta tests and pilots. software. repurposing. evaluating asynchronous e-learning programs. summary. chapter 10: synchronous e-learning design. advantages. disadvantages and misconceptions. design considerations for synchronous e-learning. mini-interactions. repurposing and redesigning of synchronous e-learning programs. other synchronous activities. more detailed facilitator guides. learner guide. general technology considerations. media. designing continuing interactions. audience analysis. implementation. online learning: a special type of e-learning. what the learners say. glossary. suggested readings. other resources. about the author. instructor guide for rapid instructional design. index. |
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