
| Instructional Technology and Media for Learning, Eighth EditionFor courses in Instructional media and Technology.Now even more applied, the eighth edition of Instructional Technology and Media for Learning offers a unique chaptercaseframework grounded in the popular ASSURE model. This new, integrated chaptercase framework teaches readers to applycurrent and future computer, multimedia, lnternet/intranet, learning foundations, and audiovisual technologies to classroominstruction. It also assists readers in connecting chapter concepts, Companion Website. and CDROM resources to classroomapplication, guides readers through a full case using the ASSURE model, and provides readers with valuable practice inapplying the ASSURE model to create lesson plans for their own classrooms.New to This EditionNew! ASSURE Case Chapter Framework based on the popular ASSURE model readers are stepped through ASSURECase Challenge, ASSURE Case Connections. ASSURE Case in Practice, Create Your Own ASSURE Lesson in Chapters 4-12. ASSURE Case Challenge Engaging case scenarios are introduced at the beginning of Chapters 4-12. ASSURE Case Connections Provides questions throughout the chapter narrative. ASSURE Case in Practice An expanded ASSURE Case Challenge at the end of each chapter, modeling how to connectthe ASSURE model with planning. Create Your Own ASSURE LessonThis endofchapter feature is used after experiencing a full ASSURE Case inPractice. Classroom Link Portfolio CDROM Enhanced functionality and selection rubric tools. Connection to ISTE NETS. T Standards Authors provide a chapterbychapter connection and tie endofchapteractivities to the ISTE NETS. Tstandards. 一流的品质,优惠的价格 本套教学用书的特点: 权威性——教育部高等教育司推荐,教育部高等学校信息科学与技术引进教材专家组遴选 系统性——覆盖计算机专业主干课程和非计算机专业计算机基础课程 先进性——著名计算机专家近两年的最新著作,内容体系先进 经济性——价格与国内自编教材相当,是国内引进教材价格最低的 |
| PART 1 Learning Foundations The Peervasiveness of Instructional Technology CHAPTER 1 Technology,Media,and Learning Lcarning Mcdia The Roles of Technology and Media in Learning Methods Technology CHAPTER 2 Instructional Systems Instructional Systems Cooperatvie Learning Games Simulations Simulation Games Trogammed Instruction Programmed Tutoring CHAPTER 3 The ASSURE Model:Creating the Learning Experience The ASSURE Model Analyze Learners State Objectives Lelect Methods Media and Materials Utilize Media and Materials Requirc Learner Participation Evaluate and Revise CHAPTER 4 Visual Principles PART 2 Digital Environments CHAPTER 5 Computers CHAPTER 6 Multimedia CHAPTER 7 Distance Education CHAPTER 8 Online Learning PART 3 Traditional Media CHAPTER 9 Instructional Materials and Displays CHAPTER 10 Visuals CHAPTER 11 Audio CHAPTER 12 Video PART 4 Trends in Technology and Media CHAPTER 13 Looking Ahead PART 5 Classroom Resources SECTION A Photography and Visuals SECTION B Equipment and Setups SECTION C How To...Step-by-Step Guides GLOSSARY |
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