From School Library Journal Grade 7 Up?It
is the year 2194 in Harare, Zimbabwe. When the three over-protected
children of General Amadeus Matsika are kidnapped, they learn that
their country is a land of contrasts. Wealthy people live in homes
staffed by robots and protected by automatic dobermans, while the
poor live in a neighborhood known as The Cow's Guts, mining for
plastic within the tunnels of Dead Man's Vlei (a toxic waste dump).
Resthaven is an enclave for people who cling to the ancient
traditions, beliefs, and customs of the Shona tribe, but the nearby
MacIlwaine Hotel is a mile-high vertical city of apartments,
schools, clinics, and supermarkets. As the children journey from
one predicament to another, three unlikely detectives from an
agency known as The Ear, the Eye and the Arm attempt to rescue
them. Narrator George Guidall does a brilliant job of conveying the
complex natures of a wide range of characters. Without resorting to
vocal stereotypes, he portrays military generals, adolescent girls,
gang thugs, fey tutors, ancient spirit mediums and small boys with
equal skill. Coached by the author herself, he has mastered the
pronunciation of vocabulary from the Shona, Xhosa, Zulu and
Afrikaans languages. With its blend of high-tech futurism and
authentic African tribal folklore, Nancy Farmer's Newbery Honor
Book (Orchard, 1994) is an exciting selection for recorded fiction.
This story will challenge young adult readers?and listeners?to
think about their own lives and futures.
Margaret Rigg Myhre, Cataldo Catholic School, Spokane,
WA
Copyright 1996 Reed Business Information, Inc. --This text
refers to an out of print or unavailable edition of this
title.
From Booklist
Gr. 7-10. Even readers who don't like sf will be drawn to a hero
who has a sense of humor about his serious mission. In Zimbabwe in
the year 2194, the military ruler's 13-year-old son and his younger
brother and sister leave their technologically overcontrolled home
and find themselves on a series of perilous adventures. Tendai and
his siblings encounter mile-high buildings and other miracles of
scientific advance; they also find fetid slums and toxic waste
dumps. As they're kidnapped by gangsters, forced to slave in a
plastic mine, and accused of witchcraft, they're pursued by mutant
detectives, who are both bumbling and sensitive and who always seem
to be just one step behind rescuing the children. In the best
section, the siblings find themselves in a traditional Shona
village that at first seems idyllic but turns out to also encompass
fierce sexism, ignorance, and disease. Throughout the story, it's
the thrilling adventure that will grab readers, who will also like
the comic, tender characterizations, not only of the brave, defiant
trio and the absurd detectives, but also of nearly every one the
kids meet, from street gangsters and spiritual healers to the
English tribespeople with their weird customs. Tendai's spiritual
coming-of-age is the least interesting part of the novel, but teens
will like this teenager with "a hot line to the spirit world."
Hazel Rochman --This text refers to the Hardcover
edition.
From Kirkus Reviews
An author who lived for years in Africa follows a comic,
well-received first novel set in present-day Mozambique (Do You
Know Me, 1993) with this marvelous odyssey across Zimbabwe 200
years in the future. Tendai, 13, his sister Rita, and their little
brother Kuda escape their luxurious home to explore their perilous
city; Tendai's immediate aim is earning a scouting badge, but his
need to prove himself--as his protective father, Chief of Security
Masika, hasn't allowed him to do--is also compelling. Exploring
seamy ``Cow's Guts,'' these innocents are snapped up by the vast
``She Elephant'' who presides over the mines in Dead Man's Vlei,
where society's dregs scavenge toxic waste for now-rare plastics.
Escaping, they find their way to the walled enclave of Resthaven,
where traditional tribal ways are preserved, bad with good (``You
can't yank out part of the pattern and not damage the rest''); and
then to a treacherous old Englishwoman. Meanwhile, the three are
tracked by three eponymous detectives, whose folkloric talents are
ascribed to the effects of a toxic environment. Weaving African
tribal language and lore (notes and glossary appended) into a rich
tapestry featuring a witty projection of the future, a score of
vividly realized characters, and a nonstop adventure culminating in
a denouement that's at once taut, comic, and touching, Farmer has
created a splendidly imaginative fantasy, just right to pair with
Lowry's darker vision of control and freedom (The Giver, 1993).
(Fiction. 10+) -- Copyright ?1994, Kirkus Associates, LP. All
rights reserved. --This text refers to the Hardcover
edition.
Review
"A madcap game of chase and escape [that] overflows with wise
insights."
-- starred, Publishers Weekly (Publisher's Weekly )
--This text refers to the Hardcover
edition.
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