in this book, we show how you can harness the power of.net to create exciting, fully featured games. because directx 9 is accessible to .net, you can now write fantastic games without the pain of complex c++ code! this is not a full-blown tutorial into .net, but you will learn how to write complete .net programs while having fun developing games. creating games presents many challenges, and those challenges can vary depending on the game. this book explores five different games so you can see how to approach a variety of these problems. for example, how do you create a simple gaming framework? how do you turn a 2-d game into a 3-d game? how do you create game characters with artificial intelligence? how do you write games that run across a network? in this book, we provide answers to these and many other questions, all in the context of complete games that are a bit above the ordinary, including an asteriods clone and both a 2-d and 3-d version of the classic spacewar game. this book has been thoroughly revised and issued for c# programmers by david weller, lead .net game evangelist at microsoft. david has added an exclusive chapter on writing games for the pocket pc. all the code has been style checked and tested for 2004 c# best practices.
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