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| 《C++ Primer》作者编著的入门经典,众多专家推荐的C++初级读物,深刻解读精彩注释。 《Essential C++(注释版)》主要内容 泛型编程和标准模板库(STL) 基于对象的编程和类的设计 面向对象的编程和类层次体系的设计 函数和类模板的设计和使用 异常处理和运行时类型信息(RTTI) 此外,附录A里还为每一章最后的习题给出了完整的答案和详细解释。附录B则是一本泛型算法的快速参考手 册,解释了每个算法的使用方法并给出了示例。 这本精炼的教程提供了C++实战所必需的知识点,为进一步的学习打下坚实的基础。 |
| 斯坦利(Stanley B.Lippman),是梦工厂动画公司核心技术小组的成员。在加入梦工厂之前,Starfley是迪斯尼动画公司的首席软件工程师。他在贝尔实验室期间领导过cfront 3.0版和2.1版编译器开发团队。他曾经是Bjarne Stroustrup领导下的贝尔实验室基金会项目的一员。Starfley著有广受欢迎的《C++Primer》和《Inside the C++Objecl Model》。他曾编辑由剑桥大学出版社出版的《C++ Gems》。他还是多部动画长片的制作成员,其中包括《巴黎圣母院》和《幻想曲2000》。 |
| 序言 前言 Chapter 1: Basic C++ Programming 1.1: How to Write a C++ Program 1.2: Defining and Initializing a Data Object 1.3: Writing Expressions 1.4: Writing Conditional and Loop Statements 1.5: How to Use Arrays and Vectors 1.6: Pointers ALlow for Flexibility 1.7: Writing and Reading Files Chapter 2: Procedural Programming 2.1: How to Write a Function 2.2: Invoking a Function 2.3: Providing Default Parameter Values 2.4: Using Local Static Objects 2.5: Declaring a Function Inline 2.6: Providing Overloaded Functions 2.7: Defining and Using Template Functions 2.8: Pointers to Functions Add Flexiblity 2.9: Setting Up a Header File Chapter 3: Generic Programming 3.1: The Arithmetic of Pointers 3.2: Making Sense of Iterators 3.3: Operations Common to All Containers 3.4: Using the Sequential Containers 3.5: Using the Generic Algorithms 3.6: How to Design a Generic Algorithm 3.7: Using a Map 3.8: Using a Set 3.9: How to Use Iterator Inserters 3.10: Using the iostream Iterators Chapter 4: Object-Based Programming 4.1: How to Implement a Class 4.2: What Are Class Constructors and the Class Destructor? 4.3: What Are mutable and const? 4.4: What Is the this Pointer? 4.5: Static Class Members 4.6: Building an Iterator Class 4.7: Collaboration Sometimes Requires Friendship 4.8: Implementing a Copy Assignment Operator 4.9: Implementing a Function Object 4.10: Providing Class Instances of the iostream Operators 4.11: Pointers to Class Member Functions Chapter 5: Object-Oriented Programming 5.1: Object-Oriented Programming Concepts 5.2: A Tour of Object-Oriented Programming 5.3: Polymorphism without Inheritance 5.4: Defining an Abstract Base Class 5.5: Defining a Derived Class 5.6: Using an Inheritance Hierarchy 5.7: How Abstract Should a Base Class Be? 5.8: Initialization, Destruction, and Copy 5.9: Defining a Derived Class Vh-tual Function 5.10: Run-Tune Type Identification Chapter 6: Programming with Templates 6.1: Parameterized Types 6.2: The Template Class Definition 6.3: Handling Template Type Parameters 6.4: Implementing the Template Class 6.5: A Function Template Output Operator 6.6: Constant Expressions and Default Parameters 6.7: Template Parameters as Strategy 6.8: Member Template Functions Chapter 7: Exception Handling 7.1: Throwing an Exception 7.2: Catching an Exception 7.3: Trying for an Exception 7.4: Local Resource Management 7.5: The Standard Exceptions Appendix A: Exercise Solutions Appendix B: Gener/c Algorithms Handbook Index 注释 |
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