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并行开发艺术(影印版)

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并行开发艺术(影印版)

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作 者:ClayBreshears(布雷谢斯) 著

出 版 社:东南大学出版社

出版时间:2010-1-1

I S B N:9787564119294

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  • 并行开发艺术
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    《并行开发艺术(影印版)》是由东南大学出版社出版的。

    内容简介

    如果你想利用并发程序设计充分发挥多核心处理器的性能,《并行开发艺术(影印版)》就为你提供了所需要的实践知识和亲身体验。《并行开发艺术》是一份难得的材料,专注于多核心处理器的共享内存模型,而不只是理论模型或分布式内存架构。《并行开发艺术(影印版)》提供了详尽的解释和可用的示例,帮助你将算法从串行代码转化为并行代码,此外还包括建议和分析,避免程序员的典型错误。
    作者为Intel资深工程师,拥有超过20年的并行和并发编程经验,《并行开发艺术(影印版)》将会帮助你:
    · 探索共享内存与分布式内存编程间的区别
    · 学习设计多线程程序的指导方针,包括测试和调整
    · 研究如何善用不同的线程库,包括Windows线程、POSIX线程、OpenMP和Intel Threading Building Blocks
    · 研究如何实现排序、查找、图形和其他实用计算的并行算法
    《并行开发艺术》向你展示如何扩展算法,以从新型的多核处理器中获益。对于开发并行算法和并发编程来说,《并行开发艺术(影印版)》不可或缺。

    作者简介

    Clay Breshears博士,是Intel公司的课程架构师,专攻多核心及多线程程序设计与培训。

    目录

    PREFACE
    1 WANT TO GO FASTER? RAISE YOUR HANDS IF YOU WANT TO GO FASTER!
    Some Questions You May Have
    Four Steps of a Threading Methodology
    Background of Parallel Algorithms
    Shared-Memory Programming Versus Distributed-Memory Programming
    This Book’s Approach to Concurrent Programming
    2 CONCURRENT OR NOT CONCURRENT?
    Design Models for Concurrent Algorithms
    What’s Not Parallel
    3 PROVING CORRECTNESS AND MEASURING PERFORMANCE
    Verification of Parallel Algorithms
    Example: The Critical Section Problem
    Performance Metrics (How Am I Doing?)
    Review of the Evolution for Supporting Parallelism in Hardware
    4 EIGHT SIMPLE RULES FOR DESIGNING MULTITHREADED APPLICATIONS
    Rule 1: Identify Truly Independent Computations
    Rule 2: Implement Concurrency at the Highest Level Possible
    Rule 3: Plan Early for Scalability to Take Advantage of Increasing Numbers of Cores
    Rule 4: Make Use of Thread-Safe Libraries Wherever Possible
    Rule 5: Use the Right Threading Model
    Rule 6: Never Assume a Particular Order of Execution
    Rule 7: Use Thread-Local Storage Whenever Possible or Associate Locks to Specific Data
    Rule 8: Dare to Change the Algorithm for a Better Chance of Concurrency
    Summary
    5 THREADING LIBRARIES
    Implicit Threading
    Explicit Threading
    What Else Is Out There?
    Domain-Specific Libraries
    6 PARALLEL SUM AND PREFIX SCAN
    Parallel Sum
    Prefix Scan
    Selection
    A Final Thought
    7 MAPREDUCE
    Map As a Concurrent Operation
    Reduce As a Concurrent Operation
    Applying MapReduce
    MapReduce As Generic Concurrency
    8 SORTING
    Bubblesort
    Odd-Even Transposition Sort
    Shellsort
    Quicksort
    Radix Sort
    9 SEARCHING
    Unsorted Sequence
    Binary Search
    10 GRAPH ALGORITHMS
    Depth-First Search
    All-Pairs Shortest Path
    Minimum Spanning Tree
    11 THREADING TOOLS
    Debuggers
    Performance Tools
    Anything Else Out There?
    Go Forth and Conquer
    GLOSSARY
    PHOTO CREDITS
    INDEX

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