
| Introduction. Part I: Creating 3D Content for Games. Chapter 1: Getting Started with 3D Game Animation. Chapter 2: Game and Art Design, and Creating Storyboards. Chapter 3: Starting with Traditional Animation Basics. Part II: Creating Interfaces, Modeling Scenery, and Texturing Backgrounds. Chapter 4: Creating Game User Interfaces. Chapter 5: Modeling Scenery and Props. Chapter 6: Adding Details with Materials. Chapter 7: Mapping Textures. Chapter 8: Creating Effective Lighting. Part III: Designing, Modeling, and Animating Game Characters. Chapter 9: Techniques for Modeling Characters. Chapter 10: Discovering the Basics of 3D Animation. Chapter 11: Animating Characters. Chapter 12: Animating Facial Movements. Chapter 13: Automating Reactions with Dynamics. Part IV: Animating Game Cut Scenes. Chapter 14: Animating Scene Elements. Chapter 15: Animating with Particles. Chapter 16: Rendering an Animation. Part V: The Part of Tens. Chapter 17: Ten Types of Tools Used by Game Companies. Chapter 18: Ten Creative Jobs in the Animation Industry. Chapter 19: Ten Ways to Land a Job as a 3D Game Animator. Appendix A: Using Game Engine Tools. Appendix B: Glossary of Animation Terms. Appendix C: Directory of Animation Schools. Index. |
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