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Flash 8: The Missing Manual

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Flash 8: The Missing Manual

最 低 价:¥197.80

定 价:¥251.47

作 者:Kate J. Chase

出 版 社:

出版时间:2006年4月4日

I S B N:9780596101374

  • Flash 8
  • 送货上门
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    197.80元

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    内容简介

    作者简介

    E. A. Vander Veer has authored or edited fourteen books to date (including this fine tome). Her work has appeared in dozens of on-and offline publications, including Byte, The Writer, Salon.com, and CNN.com. Currently, she lives in Minnesota with her husband and daughter.

    作者简介

    目录

    The Missing Credits Introduction Part One: Creating a Flash Animation Chapter 1:Getting Around Flash Starting Flash A Tour of the Flash Desktop Toolbars Panels The Timeline The Flash 8 Test Drive Opening a Flash File Chapter 2:Creating Simple Drawings Planning Pays Off Preparing to Draw Creating Original Artwork Copying and Pasting Drawn Objects Adding Color Chapter 3:Animating Your Drawings Frame-by-Frame Animation Adding Layers to Your Animation Animating Automatically (Tweening) Part Two:Advanced Drawing and Animation Chapter 4:Organizing Frames and Layers Working with Frames Adding Content to Multiple Layers Viewing Layers Working with Layers Organizing Layers Chapter 5:Advanced Drawing and Coloring Selecting Graphic Elements Manipulating Graphic Elements Adding Text to Your Drawing Advanced Color and Fills Creating Custom Colors Saving Color Swatches Importing a Custom Color Palette Copying Color with the Eyedropper Chapter 6:Adding Special Effects Built-in Timeline Effects Spotlight Effect Using Mask Layers Chapter 7:Reusable Flash:Symbols and Templates Symbols and Instances Templates Chapter 8:Incorporating Non-Flash Media Files Incorporating Graphics Incorporating Sound Incorporating Video Part Three:Adding Interactivity Chapter 9:Automating Flash with ActionScript How ActionScript Works Adding an Action Adding a Prebuilt Behavior Chapter 10:Controlling Animation Slowing Down (or Speeding Up)Animation Organizing an Animation Looping a Series of Frames Reversing a Series of Frames Chapter 11:Interacting with Your Audience Dynamic Text Input Text Tying Actions to Events Chapter 12:Components for Interactivity The Built-in Components Adding Components Customizing Components Finding Additional Components Part Four:Delivering Your Animation to Its Audience Chapter 13:Testing and Debugging Testing Strategies Testing on the Stage Testing in Flash Player Testing Inside a Web Page Testing Download Time The Art of Debugging Chapter 14:Publishing and Exporting Optimizing Flash Documents Publishing Your Animations Exporting Flash to Other Formats Part Five:Appendix Appendix A:Installation and Help Installing and Activating Flash 8 Getting Help from Flash Getting Help from Adobe Finding Flash Gurus Index

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