
| Introduction. Part I: Creating the Killer App. Chapter 1: What Makes a Killer iPad App. Chapter 2: Creating a Compelling User Experience. Chapter 3: The App Store Is Not Enough. Part II: Becoming a Real Developer. Chapter 4: Enlisting in the Developer Corps. Chapter 5: Getting to Know the SDK. Chapter 6: Death, Taxes, and iPad Provisioning. Part III: Understanding Apps. Chapter 7: Looking Behind the Screen. Chapter 8: Understanding How an App Runs. Part IV: Building DeepThoughts. Chapter 9: Building the User Interface. Chapter 10: Animating the View. Chapter 11: Adding User Settings and Gestures. Chapter 12: Getting the Bugs Out. Part V: Building an Industrial-Strength Application. Chapter 13: Designing Your Application. Chapter 14: Delighting the User at Application Launch. Chapter 15: Navigating Your Application. Chapter 16: Enhancing the User Experience. Chapter 17: Adding the Stuff. Part VI: The Part of Tens. Chapter 18: Ten Tips on iPad App Design. Chapter 19: Ten Ways to Be a Happy Developer. Index. |
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