
| 1. Introduction to Game Development 2. OpenGL vs. DirectX as API 3. The Component Object Model and DirectX 4. Window Creation and Control 5. Input Control 6. Rendering: Direct3D and OpenGL 7. Viewing and Transformations 8. Color and Texture Mapping 9. Lighting 10. Alpha Blending and Fog 11. Shadows 12. Height Maps, Hidden Surface Removal, Clipping and Level of Detail Algorithms 13. Polygonal Meshes and Animation 14. Physics Modeling 15. Artificial Intelligence 16. Audio 17. Creating an Interactive 3D Environment |
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