
| “本书对WPF的介绍彻底而且全面。Chris和lan用独特的解释和编写软件的方法阐释了这个平台的各个方面以及广阔的前景。当遇到一些平台的限制时,他们不仅进行了解释,而且还向您介绍了如何绕过这些限制并帮助您解决实际问题。” ——Chris Anderson,前任WPF架构师 “我非常幸运,这些年我能一直跟Chris就WPF的一些细节问题进行讨论,有时候通过电话,有时候在他的办公室(就在走廊的对面),有时候则在纸牌桌上……本书使我受益匪浅。” ——Don Box,微软架构师 |
| Forewords Preface 1. Hello, WPF WPF from Scratch XAML Browser Applications (XBAPs) Content Models Layout Controls Data Binding Dependency Properties Resources Styles Animation Control Templates Graphics 3D Documents and Printing 2. Applications and Settings Application Lifetime Application Deployment Settings 3. Layout Layout Basics StackPanel WrapPanel DockPanel Grid Canvas Viewbox Common Layout Properties When Content Doesnt Fit ScrollViewer Custom Layout 4. Input Routed Events Mouse Input Keyboard Input Ink Input Commands Code-Based Input Handling Versus Triggers 5. Controls What Are Controls? Buttons Slider and Scroll Controls ProgressBar Text Controls ToolTip GroupBox and Expander List Controls Menus Toolbars GridSplitter 6. Simple Data Binding Without Data Binding Data Binding Debugging Data Binding 7. Binding to List Data Binding to List Data Data Source Providers Master-Detail Binding Hierarchical Binding 8. Styles Without Styles Inline Styles Named Styles Element-Typed Styles Data Templates and Styles Triggers 9. Control Templates Beyond Styles Logical and Visual Trees Data-Driven UI 10. Windows and Dialogs Window Dialogs 11. Navigation NavigationWindow Pages Frames XBAPs Navigation to HTML 12. Resources Creating and Using Resources Resources and Styles Binary Resources Global Applications 13. Graphics Graphics Fundamentals Shapes Bitmaps Brushes and Pens Transformations Visual Layer Programming 14. Text and Flow Documents Fonts and Text Styles Text and the User Interface Text Object Model Typography 15. Printing and XPS XPs XPS Document Classes Generating XPS Output XPS File Generation Features System.Printing Displaying Fixed Documents 16. Animation and Media Animation Fundamentals Timelines Keyframe Animations Path Animations Clocks and Control Transition Animations Audio and Video 17. 3D Graphics 3D Content in a 2D World Cameras Models Lights Textures Transforms 3D Data Visualization Hit Testing 18. Custom Controls Custom Control Basics Choosing a Base Class Custom Functionality Supporting Templates in Custom Controls Default Styles UserControl Adorners A.XAML B.Interoperability C.Asynchronous and Multithreaded WPF Programming D.WPF Base Types E.Silverlight Index |
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