网上购物 货比三家
您现在的位置:快乐比价网 > 图书 > 计算机与网络 > 图形图像 > 商品详情

计算机图形学习题与解答(英文版,第2版)

分享到:
计算机图形学习题与解答(英文版,第2版)

最 低 价:¥24.50

定 价:¥35.00

作 者:美.翔等著

出 版 社:机械工业出版社

出版时间:2002-8-1

I S B N:9787111104179

商品详情

编辑推荐


内容简介

作者简介


目录

CHAPTER 1 INTRODUCTION

1.1 A Mini-survey
1.2 What's Ahead

CHAPTER 2 IMAGE REPRESENTATION

2.1 The RGB Color Model
2.2 Direct Coding
2.3 Lookup Table
2.4 Display Monitor
2.5 Printer
2.6 Image Files
2.7 Settign the Color Attribute of Pixels
2.8 Example:Visualizing the Mandelbrot Set

CHAPTER 3 SCAN CONVERSION

3.1 Scan-Converting a Point
3.2 Scan-Converting a Line
3.3 Scan-Converting a Circle
3.4 Scan-Converting an Ellipse
3.5 Scan-Converting Arcs and Sectors
3.6 Scan-Converting a Rectangle
3.7 Region Filling
3.8 Scan-Converting a Character
3.9 Anti-Aliasing
3.10 Example:Recursively Defined Drawings

CHAPTER 4 TWO-DIMENSIONAL TRANSFORMATIONS

4.1 Geometric Transformations
4.2 Coordinate Transformations
4.3 Composite Transformations
4.4 Instance Transformations

CHAPTER 5 TWO-DIMENSIONAL VIEWING AND CLIPPING

5.1 Window-to-Viewport Mapping
5.2 Point Clipping
5.3 Line Clipping
5.4 Polygon Clipping
5.5 Example:A 2D Graphics Pipeline

CHAPTER 6 THREE-DIMENSIONAL TRANSFORMATIONS

6.1 Geometric Transformations
6.2 Coordinate Transformations
6.3 Composite Transformations
6.4 Instance Transformations

CHAPTER 7 MATHEMATICS OF PROJECTION

7.1 Taxonomy of Projection
7.2 Perspective Projection
7.3 Parallel Projection

CHAPTER 8 THREE-DIMENSIONAL VIEWING AND CLIPPING

8.1 Three-Dimensional Viewing
8.2 Clipping
8.3 Viewing Transformation
8.4 Example:A 3D Graphics Pipeline

CHAPTER 9 GEOMETRIC REPRESENTATIONS

9.1 Simple Geometric Forms
9.2 Wireframe Models
9.3 Curved Surfaces
9.4 Curve Design
9.5 Polynomial Basis Functions
9.6 The Problem of Interpolation
9.7 The Problem of Approximation
9.8 Curved-Surface Design
9.9 Transforming Curves and Surfaces
9.10 Quadric Surfaces
9.11 Example:Terrain Generation

CHAPTER 10 HIDDEN SURFACES

10.1 Depth Comparisons
10.2 Z-Buffer Algorithm
10.3 Back-Face Removal
10.4 The Painter's Algorithm
10.5 Scan-Line Algorithm
10.6 Subdivision Algorithm
10.7 Hidden-Line Elimination
10.8 The Rendering of Mathematical Surfaces

CHAPTER 11 COLOR AND SHADING MODELS

11.1 Light and Color
11.2 The Phong Model
11.3 Interpolative Shading Methods
11.4 Texture

CHAPTER 12 RAY TRACING

12.1 The Pinhole Camera
12.2 A Recursive Ray-Tracer
12.3 Parametric Vector Representation of a Ray
12.4 Ray-Surface Intersection
12.5 Execution Effciency
12.6 Anti-Aliasing
12.7 Additional Visual Effects

Appendix 1 MATHEMATICS FOR TWO-DIMENSIONAL COMPUTER GRAPHICS

A1.1 The Two-Dimensional Cartesian Coordinate System
A1.2 The Polar Coordinate System
A1.3 Vectors
A1.4 Matrices
A1.5 Functions and Transformations

Appendix 2 MATHEMATICS FOR THREE-DIMENSIONAL COMPUTER GRAPHICS

A2.1 Three-Dimensional Cartesian Coordinates
A2.2 Curves and Surfaces in Three Dimensions
A2.3 Vectors in Three Dimensions
A2.4 Homogeneous Coordinates

ANSWERS TO SUPPLEMENTARY PROBLEMS

INDEX

商品评论(0条)

暂无评论!

您的浏览历史

loading 内容加载中,请稍后...