
| 【本书特点】 1.符合UML 2标准:本教材现在从头到尾都符合UML 2标准,改进了各个UML图的讨论。 2.敏捷方法:第1版包括对极限编程的有限讨论,而本书则包含了对敏捷方法更广泛的论述。 3.用例:第6章对用例和书写用例的不同观点层次更广泛的论述。 4.OCL:在第9章引入了对象约束语言(OCL)来表达业务规则。 5.模式:在第12章,使用模式将顺序图从分析阶段转到设计阶段。 6.BEC案例:百老汇娱乐公司(Broadway Entertainment Company,BEC)案例已经被更新和改进,不仅在业务方面更通行,而且在案例中刻画了更多的面向对象系统分析与设计。 |
| Joey E George is professor and Thomas L. W~filiarns Jr. Eminent Scholar in Information Systems in the College of Business at Florida State University. Dr. George earned his bachelor's degree at Stanford University in 1979 and his Ph.D. in management at the University of California at Irvine in 1986. He was previously the Edward G. Schlieder Chair of Information Systems in the E. J. Ourso College of Business Administration at Louisiana State Unive.. << 查看详细 |
| part i: foundations for object-oriented systems development chapter 1 the object-oriented systems development environment what is information systems analysis and design? systems analysis and design: core concepts systems definitions of a system and its parts important systems concepts information systems analysis and design step one: project management and planning step two: systems analysis step three: systems design step four: systems implementation and operation types of information systems and systems development transaction processing systems management information systems decision support systems the analyst's role in systems development systems analysts in the systems development process the evolution of systems development methodologies systems development life cycle (sdlc) . structured analysis and design data-oriented methodologies the object-oriented methodology agile methodologies why should we use object-oriented systems analysis and design(oosad)? iterative and incremental development rup's iterative, incremental approach to oosad our approach to object-oriented systems analysis and design key points review key terms checkpoint review questions problems and exercises discussion questions case problems chapter2 introduction to object orientation object orientation what is an object? class operation attribute encapsulation object identity generalization polymorphism …… |
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