
| 自Lewis和Loftus出版这本世界上最畅销的书籍以来,便改变了人们对整个初级程序开发课程的学习观念,此书正是为全面透彻学习Java而编写的一本专业书。在第六版中为正在学习Java的人们添加了许多非常实用的内容,使得《Java程序设计教程(第6版)(英文版)》继续在计算机科学的教育领域内处于领先的地位。 《Java程序设计教程(第6版)(英文版)》的内容可为学习编程技术的读者打下坚实的基础,从而设计出良好的面向对象软件。通过讲解各种真实世界的编程实例,作者在书中强调了如何创建问题解决方案及如何应用设计技巧。此外,书中提供了大量与开发相关的技术要点提示,同时配合实用、有效的GUI应用程序,使读者能够迅速掌握并巩固所学的知识。 《Java程序设计教程(第6版)(英文版)》的新特色: 通过讲解对象与面向对象的设计,使学生们在学习编写对象之前先学习如何使用它们。 书中包含了大量的编程实例,对于每一个实例都给出其程序输出、示例运行结果。 在每章结尾提供了非常有价值的编程项目练习,由浅入深,帮助学生实践Java程序的设计与实现。 覆盖了图形与GUI等主题,讲解了最新的图形化实例与应用。 完全兼容Java6.0。 |
| Preface Chapter I Introduction 1.1 Computer Processing Software Categories Digital Computers Binary Numbers 1.2 Hardware Components Computer Architecture Input/Output Devices Main Memory and Secondary Memory The Central Processing Unit 1.3 Networks Network Connections Local-Area Networks and Wide-Area Networks The Internet The World Wide Web Uniform Resource Locators 1.4 The Java Programming Language A Java Program Comments Identifiers and Reserved WordS White Space 1.5 Program Development Programming "Language Levels Editors, Compilers, and Interpreters Development Environments Syntax and Semantics Errors 1.6 Object-Oriented Programming Problem Solving Object-Oriented Software Principles Chapter 2 Data and Expressions 2.1 Character Strings The print and println Methods String Concatenation Escape Sequences 2.2 Variables and Assignment Variables The Assignment Statement Constants 2.3 Primitive Data Types Integers and Floating Points Characters Booleans 2.4 Expressions Arithmetic Operators Operator Precedence Increment and Decrement Operators Assignment Operators 2.5 Data Conversion Conversion Techniques 2.6 Interactive Programs The Scanner Class 2.7 Graphics Coordinate Systems Representing Color 2.8 Applets Executing Applets Using the Web 2.9 Drawing Shapes The Graphics Class Software Failure:NASA Mars Climate Orbiter and Polar Lander Chapter 3 Using Classes and Objects Chapter 4 Writing Classes Chapter 5 Conditionals and Loops Chapter 6 Object-Oriented Design Chapter 7 Arrays Chapter 8 Inheritance Chapter 9 Polymorphism Chapter 10 Exceptions Chapter 11 Recursion Chapter 12 Collections Appendix A Glossary Appendix B Number Systems Appendix C The Unicode Character Set Appendix D Java Operators Appendix E Java Mdifiers Appendix F Java Coding Guidelines |
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