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| 第1章 particles[粒子] 1.1 particle tool[粒子工具] 1.2 create emitter[创建粒子发射器] 1.3 emit from object[物体发射器] 1.4 per-point emission rates[每点发射率] 1.5 make coliide[制作碰撞] 1.6 particle coliision event editor[粒子碰撞事件编辑器] 1.7 goal[目标] 1.8 instancer(replacement)[粒子替代] 1.9 sprite wizard[精灵向导] 1.10 connect to time[连接maya时间] 第2章 fluid effects[流体特效] 2.1 create 3d container[创建3d容器] 2.2 create 2d container[创建2d容器] 2.3 add/edit contents[添加或修改内容] 2.3.1 emitter[发射器] 2.3.2 emit from object[从物体发射] 2.3.3 gradients[梯度] 2.3.4 paint fluids tool[绘制流体工具] 2.3.5 with curve[关联曲线] . 2.3.6 initiaf states options[初始化状态] 2.4 create 3d container with emitter[创建带发射器的3d流体容器] 2.5 create 2d container with emitter[创建带发射器的2d流体容器] 2.6 get fluid examples[获取流体例子] 2.7 get ocean/pond examples[获取海洋或池塘例子] 2.8 ocean[海洋] 2.8.1 create ocean[创建海洋] 2.8.2 add preview plane[添加预览平面] 2.8.3 create wake[创建尾迹] 2.8.4 add ocean surface locator[添加海洋表面定位器] 2.8.5 add dynamic locator[添加动力学定位器] 2.8.6 add boat locator[添加船舶定位器] 2.8.7 add dynamic buoy[添加动力学浮标] 2.8.8 float selected objects[漂浮所选物体] 2.8.9 make boats[创建船舶] 2.8.10 make motor boats[创建机动船舶] 2.9 pond[池塘] 2.9 1 create pond[创建池塘] 2.9.2 create wake[创建尾迹] 2.9.3 add pond surface locator[添加池塘表面定位器] 2.9.4 add dynamic locator[添加动力学定位器] 2.9.5 add boat locator[添加船舶定位器] 2 9 6 add dynamic buoy[添加动力学浮标] 2 9 7 fioat selected objects[漂浮所选物体] 2 9.8 make boats[创建船舶] 2 9 9 make motor boats[创建机动船舶] 2.10 extend fluid[扩展流体] 2.11 edit fluid resolution[编辑流体分辨率] 2.12 make collide[创建碰撞] 2.13 make motion field[创建运动场] 2.14 set initial state[设置初始状态] 2.15 clear initial state[清除初始状态] 2.16 save state as[储存流体状态] 2.17 create cache[创建缓存] 2.18 append to cache[扩展缓存] 2.19 replace cache frame[重置缓存帧] 2.20 truncate cache[裁剪缓存] 2.21 delete cache[删除缓存] 第3章 fields[场] 3.1 air[空气场] 3.2 drag[拖曳场] 3.3 gravity[重力场] 3.4 newton[牛顿场] 3.5 radial[放射场] 3.6 turbulence[扰乱场] 3.7 uniform[统一场] 3.8 vortex[旋涡场] 3.9 volume axis[体积轴场] 3.10 use selected as source of field[使用所选对象作为场源] 3.11 affect selected object(s)[影响选择的物体] 第4章 soft/rigid bodies[柔体和刚体] 4.1 create active rigid body[创建主动刚体] 4.2 create passive rigid body[创建被动刚体] 4.3 create nail constraint[创建钉子约束] 4.4 create pin constraint[创建销约束] 4.5 create hinge constraint[创建合页约束] 4.6 create spring constraint[创建弹簧约束] 4.7 create barrier constraint[创建障碍约束] 4.8 set active key[设定主动关键帧] 4.9 set passive key[设定被动关键帧] 4.10 break rigid body connections[打断刚体连接] 4.11 create soft body[创建柔体] 4.12 create springs[创建弹簧] 4.13 paint soft body weights tool[绘画柔体权重工具] 第5章 effects[效果] 5.1 create fire[创建火] 5.2 create smoke[创建烟] 5.3 create fi reworks[创建烟花] 5.4 create lightning[创建闪电] 5.5 create shatter[创建破碎] 5.6 create curve flow[创建曲线流动] 5.7 create surface flow[创建表面流动] 5.8 delete surface flow[删除表面流动] 第6章 solvers[解算器] 6.1 initial state[初始状态] 6.1.1 set for selected[为选定的动力学对象设定初始状态] 6.1.2 set for aij dynamic[为所有的动力学对象设定初始状态] 6.2 rigid body solver attributes[刚体解算器属性] 6.3 current rigid solver[当前刚体解算器] 6.4 create rigid body solver[创建刚体解算器] 6.5 set rigid body interpenetration[设定刚体穿透] 6.6 set rigid body col l ision[设定刚体碰撞] 6.7 memory caching[内存缓存] 6.7.1 enable[开启内存缓存] 6.7.2 disable[关闭内存缓存] 6.7.3 delete[删除内存缓存] 6.8 create particle disk cache[创建粒子磁盘缓存] 6.9 edit oversampl ing or cache settings[编辑采样值或缓设定] 6.10 interactive playback[交互回放] 第7章 hair[头发] 7.1 create hair[创建头发] 7.2 scale hair tool[缩放头发工具] 7.3 paint hair follides[绘画发囊工具1 7.4 paint hair textures[绘画头发贴图] 7.4.1 baldness[光秃] 7.4.2 hair oolor[头发颜色] 7.4.3 specula coiorf高光颜色] 7.5 get hai r example[得到头发事例文件] 7.6 display[显示] 7.6.1 current position[当前位置] 7.6.2 start position[初始位置] 7.6.3 rest position[静止位置] 7.6.4 current and start[当前和初始位置] 7.6.5 current and rest[当前和静止位置] 7.6.6 aii curves[所有曲线] 7.7 set start position[设置起始位置] 7.7.1 f rom current[从当前位置] 7.7.2 from rest[从静止位置] 7.8 set rest position[设置静止位置] 7.8.1 from start[从起始位置] 7.8.2 from current[从当前位置] 7.9 modify curves[修改曲线] 7.9.1 lock length[锁定长度] 7.9.2 unlock length[不锁定长度] 7.9.3 straighten[拉直] 7.9.4 smooth[平滑] 7.9.5 curl[卷曲] 7.9.6 bend[弯曲] 7.9.7 scale curvature[缩放曲率] 7.10 create constraint[创建约束] 7.10.1.rubber band[橡皮筋约束] 7.10.2 transform[变换约束] 7.10.3 stick[发夹约束] 7.10.4 hair to hair[头发到头发约束] 7.10.5 hair bunch[发束约束] 7.10.6 coliide sphe re[碰撞球] 7.10.7 coliide cube[碰撞立方体] 7.11 convert selection[转换选集] 7.11.1 to follicles[切换到发囊] 7.11.2 to start curves[切换到初始曲线] 7.11.3 to rest curves[切换到静止曲线] 7 11.4 to current positions[切换到当前位置] 7.11.5 to hair systems[切换到头发系统] 7.11.6 to hair constraints[切换到头发约束] 7.11.7 to start curve end cvs[切换到初始曲线的末端cvs] 7.11.8 to rest curve end cvs[切换到静止曲线的末端cvs] 7.11.9 to start and rest end cvs[切换到初始和静止曲线的末端cvs] 7.12 assign hair system[指定头发系统] 7 13 make selected curves dynamic[使所选曲线成为动力学曲线] 7.14 make collide[建立碰撞] 7.15 assign hair constraint[分配头发约束] 7.16 assign paint effects brush to hair[指定画笔特效到头发] 7.17 transplant hai r[移植头发] 7.18 create cache[仓i建缓存] 7.19 append to cache[附加缓存] 7.20 truncate cache[裁剪缓存] 7.21 deleze cache[删除缓存] 7.22 delete entire hair system[删除整个头发系统] |
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