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| Foreword Preface Acknowledgments Chapter 1 Success and Failure Basic Concepts Chapter 2 Project Expectations Project Histories ·OO Design, Encapsulation, and System Evolution (Tom Morgan) Costs Nonobjective Issues Checklists Chapter 3 Selecting and Setting Up an OO Project Project Suitability Project Purpose People Technology ·Disciplined Use of C++(Jeremy Raw) ·Using Java (Sam Griffith) Training and Getting Advice Legacy Issues ·Project Setup (C.D.) Review Chapter 4 Getting Started Methodology ·Building Consumer Understanding of the Design (Ward Cunningham) Estimates Plans ·An Estimation and Planning session (Alistair Cockburn) Milestones Measurements Take the Time to Design ·Design, and Two Smalltalk Projects (K.L.) Chapter 5 Making Project A Study Project Managing Precision, Accuracy, and Scale Increments and Iterations ·Burn Some Pancakes (Luke Hohmann) Project Increments User Involvement ·Watching Users (K.L.) Project Teams ·Involve the Users (Jon Marshall) Domain Modeling and Reuse Further Reading Chapter 6 Advice From Hindsight Costs and Benefits Revisited Sentences You Hope Never to Hear More on Iterations Self-Test Chapter 7 Expand to Larger Projects Your First Big Project Training the Tidal Wave ·Ten Lessons the Hard Way (Glenn House) Productivity Migrating the Organization Chapter 8 Rechecking: A Case Study Winifred Revisited Technology Is Only Part of the Story ·Organizations (Jim Coplien) Appendix A Collected Risk-Reduction Strategies Appendix B Crib Sheet Index |
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