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| 你的游戏是否有角色不能任意走动?是否有角色走进障碍物?是否有非玩家角色不能按照团队运动?现在你就可以掌握高级人工智能(AI)技术以解决这些问题。不管你是编程新手或者是个仅仅想快速学习AI的熟练游戏编程人员,你都会发现本书对于理解并应用AI到你的游戏中是非常合适的入门书籍。本书正是为你提供游戏开发方面高级、有用的AI技术的。如果你曾试图使用AI延长你的游戏的生命周期,让你的游戏更加具有挑战性,更重要的是让它们更加有趣,这本书就是为你准备的。 |
| Preface 1. Introduction to GameAI. Deterministic Versus Nondeterministic AI Established Game AI TheFutureof GameAI 2. Chasing and Evading Basic hasing and Evading Line-of-Sight hasing Line-of-Sight hasing in Tiled Environments Intercepting 3. Pattern Movement Standard Algorithm Pattern Movement in Tiled Environments Pattern Movement in Physically Simulated Environments 4. Flocking Classic Flocking Flocking Example Obstacle Avoidance Follow the Leader 5. Potential Function-Based Movement How Can You Use Potential Functions for GameAI? Chasing/Evading Obstacle Avoidance Swarming Optimization Suggestions 6. Basic Pathfinding and Waypoints Basic Pathfinding Breadcrumb Pathfinding Path Following Wall Tracing Waypoint Navigation 7. A* Pathfinding Defining the Search Area Starting the Search |
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