| When it comes to being good at being bad,here are the met:~viilains that wrote the book!From twisted terrorists to malevolent mischief~makers, from psychotic sco:,ndrels to villainousvigilantes, GURPS Super Scl.m has them! Here are 64 pages of the not-so-good, thebad, and the ugly. Complete character descrip-tions with powers, skills, quirks, aiJd equipmentare included - and each villain is compiete withtwo pz:ges of background information. All char-acter writeups include history, personality, bat-tle tactics, how to use him (or her!) in acampaign, how to increase or decrease his pointvalue in a balanced manner and much more! Anyone running a super-powered campaignwill find this book valuable. Creating a good vil-lain takes time, and sometimes the GM needsthat bad guy now! Organizations such as The Exchange andthe infamous Deadly Dozen add depth to theworld backgcountL, ~nd the mysterious High As-sassins of the Nimba Cult will keep the playersguessing as to their true intentions. Or theheroes can pay a visit to the headquarters of thepowerful group calle0 the Pride - fully mappedout inside! Super Scum can also act as a character crea-tion handbook for players - see how variouspowers can be used in new and unique ways! Welcome to the worl~ of Super Scum. B~:watch your wai~ct and your back. Some ofthese guys aren t very nice... |
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