Grade 4-7–This second volume in the series, inspired by Wild Planet Toys Spy Gear electronic products, reads as though its a scene-by-scene description of a TV series on Nickelodeon or the Disney Channel. Team Spy Gear is a squad of four 11- to 14-year-olds who together have the skills of an inventor, a superb tech-head, a master videogame player, and a gymnast. When they discover that children who avidly play a cool new electronic game suddenly begin to exhibit strange behavior (such as helping adults keep the school spotless), they know that somethings up, and soon find a suspicious link between the game and the literary classic Beowulf. None of the characters is vivid or interesting, and the plot is a silly excuse to show off the teams high-tech gadgetry, although some of the jokes are pretty good. Unless the first book is hot among the kids you serve, give this one a pass.–Walter Minkel, New York Public Library Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved. |
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