
| 软件开发工程是有趣的、多产的,甚至是大胆的。同时,它也能源源不断地带来商业价值,并保持在我们的掌控之下。极限编程的基本内容包括广泛。为什么极限编程引起很多的争议?某些不喜欢别人批语的人不肯在极限编程中删繁就简。 |
| Kent Beck:拥有并经营着First Class软件公司,在这里他把主要精力放在两个最大的兴趣上——模式和极限编程。他一直在研究软件开发的先驱模式、CRC卡、HotDraw画图编辑器框架、xUnit单元测试框架以及测试为先的编程。他发表了五十多篇关于编程的文章。
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| Foreword Preface Section 1 The Problem Chapter 1 Risk:The Basic Problem Chapter 2 A Development Episode Chapter 3 Economics of Software Development Chapter 4 Four Variables Chapter 5 Cost of Change Chapter 6 Learning to Drive Chapter 7 Four Values Chapter 8 Basic Principles Chapter 9 Back to Basics Section 2 The Solution Chapter 10 Quick Overview Chapter 11 How Could This Work? Chapter 12 Management Strategy Chapter 13 Faciloties Strategy Chapter 14 Splitting Business and Technical Responsibility Chapter 15 Planning Strategy Chapter 16 Development Strategy Chapter 17 Design Strategy Chapter 18 Testing Strategy Section 3 Implementing XP Chapter 19 Adopting XP Chapter 20 Retrofitting XP Chapter 21 Lifecycle of an Ideal XP Project Chapter 22 Roles for People Chapter 23 20-80 Rule Chapter 24 What Makes XP Hard Chapter 25 When You Shouldn’t Try XP Chapter 26 XP at Work Chapter 27 Conclusion Annotated Bibliography Glossary Index |
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