
| Clark N. Quinn has designed and developed innovative solutions for business, education, not-for-profit organizations, and government. He offers knowledge systems and learning interaction design through Quinnovation. |
| Foreword Preface Acknowledgments Introduction Audience Product Description Related Products Explanation of Model or Theory Glossary of Key Terms Facilitator's Guidelines PART A Setting the Stage Chapter 1" Games? Really? Engaging Experiences Why Engagement? The Learning-Doing Continuum The Payoff Road Map Chapter 2: Learning Basics Instructional Design Cognitive Enhancements A Convergent Model Summary Chapter 3: Experience Basics Engagement Sources Synthesis Summary PART B A Play in Three Acts Chapter 4: Engagement-Education Synergy …… PART C Set design and Afterthoughts Bibligraphy Index About the Author |
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