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| List of Tables and Figures Acknowledgments Introduction: Getting the Most from This Resource Chapter 1: e-Learning: Some Basics What Is e-Learning? Why Use e-Learning? Moving from Classroom to Online Some New Ways of Thinking Avoiding Costly Mistakes Using e-Learning: Buy Off-the-Shelf or Build It Yourself? Summary PART ONE: DOING IT YOURSELF Chapter 2: Getting Started with Doing It Yourself Take Inventory: You Probably Have More Than You Think What Else Should You Have? User Considerations Want versus Need: What Will Meet Your Objectives? Summary Chapter 3: Building Simple Pages and Programs Using What You Already Have: MS Office Products and MS Paint Time to Move Up? More Advanced Design Tools Summary Chapter 4: Enhancing Basic Programs Free Clip Art and Other Media Free Design Templates Free Interactivity Tools Free Microsoft Downloads Macromedia Coursebuilder Design Tips and Tricks Summary Chapter 5: Creating Inexpensive Quizzes, Games, Searches, Puzzles, and Simulations Quizzes Games Searches: Treasure Hunts and Web Quests Puzzles Simulations Summary Chapter 6: Creating Low-Cost Collaboration Synchronous or Asynchronous Collaboration? Synchronous Tools Asynchronous Tools Creating Collaborative Activities Summary Chapter 7: Creating Performance Support Tools on a Shoestring When to Use Performance Support Tools Which Tool to Use Performance Support Tools: Some Examples Summary Chapter 8: Leveraging Resources PART TWO: BUYING YOUR SOLUTIONS Chapter 10: Buying Off-the-Shelf Courses PART THREE: PUTTING IT ALL TOGETHER Chapter 11: Hosting Your Programs and Tracking Learner Data Chapter 12: Application References and Other Sources Additional Resources Index About the Author |
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