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Maya 入门 2008Introducing Maya 2008

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Maya 入门 2008Introducing Maya 2008

最 低 价:¥297.00

定 价:¥300.00

作 者:DariushDerakhshani 著

出 版 社:

出版时间:2007-12-1

I S B N:9780470183564

  • Introducing Maya 2008
  • 送货上门
  • 价格
    297.00元
    价格
    305.10元
    价格
    305.10元

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    内容简介

      The new edition of this perennial bestseller is the ideal initiation to 3D and Maya. Starting with the basics, it builds from the ground up, combining straightforward text with practical examples that make it fun and easy to learn Maya's core tools while introducing the latest Maya 2008 features. Follow clear-cut, step-by-step lessons while you learn by doing using a wealth of hands-on files provided on the CD. You'll also find compelling examples in the full-color insert.
    作者简介:
      Dariush Derakhshani is an award-winning 3D animator, author, and educator. He has worked on movies such as The Fantastic Four and Pan's Labyrinth, the South Park TV series, and numerous commercials and music videos. He teaches Maya and 3D animation and is the author of Introducing 3ds Max 9 and all the Introducing Maya books as well as coauthor of Mastering Maya 8.5 from Sybex.

    作者简介

    目录

    Introduction
    Chapter 1 Introduction to Computer
    Graphics and 3D
     Embrace the Art
     Computer Graphics
     The Stages of Production
     The CG Production Workflow
     Core Concepts
     Basic Film Concepts
     Summary
    Chapter 2 The Maya 2008 Interface
     Navigating in Maya
     A Screen Roadmap
     Panels and Frequently Used Windows
     Maya Object Structure
     Summary
    Chapter 3 Your First Maya Animation
     Project Overview:The Solar System
     The Preproduction Process:Planning
     Creating a Project
     The Production Process:Creating and
     Animating the Objects
    Using the Outliner
    Summary
    Chapter 4 Modeling with Polygons
     Planning Your Model
     Polygon Basics
     polr Editing Tools
     Putting the Tools to Use:Making a
     Simple Hand
     Creating Areas of Detail on a Poly Mesh
     Modeling Complex Objects:The Classic
     Steam Locomotive
     Suggestions for Modeling Polygons
    Summary
    Chapter 5 Modeling with NURBS
     Ways to Make NURBS
     NURBS Modelin9:Creating the Red Rocket
     Editing NURBS Surfaces
     Using NURBS Surfacing to Create Polygons
     Converting NURBS to Polygons
     Patch Modelin9:A Locomotive Detail
     Using Artisan to Sculpt NURBS
     Summary
    Chapter 6 Further Modeling Topics:
    Deformers and Subdivision Surfaces
     Modeling with Simple Deformers
     The Lattice Deformer
     Animating Through a Lattice
     Subdivision Surfaces
     Creating a Starfish
     Building a Teakettle
     Summary
    Chapter 7 Maya Shading and Texturing
     Maya Shading
     Shader Types
     Shader Attributes
     Texturiflg the Axe
     Textures and Surfaces
     Texturing the Red Rocket
     Introduction
     ……
    Chapter 8: Introduction to Animation
    Chapter 9: Further Animation Practices
    Chapter 10: Maya Lighting
    Chapter 11: Maya Rendering
    Chapter 12: Maya Dynamics
    Appendix: About the Companion CD
    Glossary
    Index

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