
| Introduction Chapter 1 Introduction to Computer Graphics and 3D Embrace the Art Computer Graphics The Stages of Production The CG Production Workflow Core Concepts Basic Film Concepts Summary Chapter 2 The Maya 2008 Interface Navigating in Maya A Screen Roadmap Panels and Frequently Used Windows Maya Object Structure Summary Chapter 3 Your First Maya Animation Project Overview:The Solar System The Preproduction Process:Planning Creating a Project The Production Process:Creating and Animating the Objects Using the Outliner Summary Chapter 4 Modeling with Polygons Planning Your Model Polygon Basics polr Editing Tools Putting the Tools to Use:Making a Simple Hand Creating Areas of Detail on a Poly Mesh Modeling Complex Objects:The Classic Steam Locomotive Suggestions for Modeling Polygons Summary Chapter 5 Modeling with NURBS Ways to Make NURBS NURBS Modelin9:Creating the Red Rocket Editing NURBS Surfaces Using NURBS Surfacing to Create Polygons Converting NURBS to Polygons Patch Modelin9:A Locomotive Detail Using Artisan to Sculpt NURBS Summary Chapter 6 Further Modeling Topics: Deformers and Subdivision Surfaces Modeling with Simple Deformers The Lattice Deformer Animating Through a Lattice Subdivision Surfaces Creating a Starfish Building a Teakettle Summary Chapter 7 Maya Shading and Texturing Maya Shading Shader Types Shader Attributes Texturiflg the Axe Textures and Surfaces Texturing the Red Rocket Introduction …… Chapter 8: Introduction to Animation Chapter 9: Further Animation Practices Chapter 10: Maya Lighting Chapter 11: Maya Rendering Chapter 12: Maya Dynamics Appendix: About the Companion CD Glossary Index |
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