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| 作者简介:George Maestri is an industry veteran and founder of Rubberbug Studios. His clients have included CBS, Fox, Comedy Central, Nickelodeon, and he has worked on such shows as South Park, Rocko's Modern Life, and Karen and Kirby. He is the author of Maya 8 at a Glance (Sybex) and the Digital Character Animation series. |
| Introduction 1 Introduction to 3ds Max Understanding the 3ds Max Interface Selecting Objects Transforming Objects Managing Objects Scene Explorer 2 Modeling Understanding Geometry Types Creating Geometry Using Modifiers Using Splines Polygonal Modeling Using Subdivision Suraces Creating Compound Objects Polygonal Modeling an Alien Character Spline Modeling a Spaceship 3 Creating Textures Working with Materials Creating and Editing Materials Using Maps Types of Maps Polygonal Modeling an Alien Character 4 Lighting 5 Rendering 6 Character Deformations and Rigging 7 Animation 8 Character Studio 9 Special Effects 10 Hair and Cloth Appendix: About the Companion CD Index |
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