That Was Then£®This Is Now f£®{7htÒ»¡¿l¡¯fe l£¬7¡®ote ThL,One to One Future in 1993£®the hilt)¡®IT(£¬t¡¢¡¢£¬aS still 1)1¡¯ilnai¡®il)£¬a tool fin¡¯college professors£¬and tilt-WOl¡¯1(t Wide Web£¥vas jlist an interesting graphical user intel¡¯the(¡¢ft£®¡®)in soni(\"conlputer lab in Europe£®Mass CUS- ¡°)mization¡¢¡¢£¬as still considered by some a contradiction in tel¡¯Ills£® Sin(¡¤e its pul)lication£¬readers have tm¡®ned to The One to One Futurt£¬in incl¡®easing numbers for insight into how they will respond t()a changing media universe£®how they can take advantage ot¡£illcreased power and phimmeting costs of intiirnlation processing£¬how they can win in the face of de¡ª regulation£¬savage competition£¬and unprecedented techno¡ª logical change£®Mol¡¯e and more companies have realized that interacting¢ö£¬ith CliStolners is no longer an option£¬but a corn- petitive necessity£®An(t now they have questions£ºHow should an interactive c()mpany treat its customers?What 01)jectives shonl(1 a 1)usiness set Col¡¤the interactions that take place at its site?th)w can it measure success?Should differ¡ª ent custonlel¡®S be treated differently?Is it sometimes neces- sary to reward customers tor participating in Internet dia¡ª logue? Parallel with developinent of the World Wide Web and interactivity£¬we¡¯ve seen a surge of mass£®customization tech£® nologies£¬from bicycles to blue jcans£®And while customiza- t ioi l nilght be a difficult and unusual capability for most Ill¡¯Ills£¬it is a total question mark for others£®How do we
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